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The Final Countdown

 
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The Final Countdown - 7/7/2015 6:44:04 PM   
jmarso

 

Posts: 73
Joined: 4/29/2015
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A little over a year ago a member named acb3 posted a template for a 'Final Countdown' scenario.

I took that template, worked it over a good bit, and made 3 scenarios out of it. The first covers about the first 4 hours after the Nimitz emerges in 1941, covering some of the initial events of the movie up through the shootdown of the zeroes and the E-2 locating the Japanese fleet.

The second scenario starts at 0530 local time on the 7th, just before the Japanese are ready to begin their launch. Unlike the original template, I've pretty much removed the 1941-USN units from play- this is the classic movie showdown never seen on screen where the Nimitz flat bushwacks the IJN at dawn.

The third scenario mirrors the second, but I changed some of the briefing text and authorized/set up a nuclear strike on the Japanese fleet rather than a conventional strike. This is probably the most one sided scenario ever made for Command, but it does highlight the way it could be all over for the Japanese about 30 minutes after the first Intruder leaves the deck, as if there was any doubt. The rationale for a nuclear attack is given in the briefing- I think it makes sense and when you take the broader picture into account (especially if you are stranded in 1941,)

Sunburn said it was okay to post the scenarios as long as I gave acb3 credit where due: so kudos to him for developing the original scenario template, particularly the composition of the IJN fleet.

There is one bug I haven't been able to work out but its a minor one: for some reason this version of the Nimitz doesn't like the KA-6D tanker or vice verca. The plane, once launched, will not recover aboard the carrier. If anyone knows or figures out what the issue is here, please let me know.



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RE: The Final Countdown - 7/9/2015 2:01:07 PM   
ojms


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Joined: 9/16/2014
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One thing I've noticed is that you aren't using the latest version of the CWDB and it looks like in the version you are using the KA-6D has a mistake that it doesn't have the carrier capable flag set.

If you update the DB this should fix this issue.

Cheers!

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RE: The Final Countdown - 7/9/2015 2:13:12 PM   
ojms


Posts: 230
Joined: 9/16/2014
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Also in version 3 you need to enable nuclear weapons in the doctrine settings.

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RE: The Final Countdown - 7/9/2015 3:21:34 PM   
jmarso

 

Posts: 73
Joined: 4/29/2015
Status: offline
The nuclear option should already be enabled in III, and player editable as well. The mission that is already set up is nuclear enabled, and there are 4 nuclear-armed Intruders in the air wing. (You only need 1, BTW). That should be working fine.

The database issue I'm going to leave alone- it was probably the current one when acb3 created the template, and I'm not sure what messing with it would do to the Japanese Fleet, airwing composition, etc. I'm not interested in a DB update if it means I have to rebuild the whole thing from scratch. I might do a test run here sometime just to see what happens, but ultimately the KA-6D thing is not an overall big deal.

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