"1-GD9138 is not broken, this exploit used by some players is not dissimilar to what leaders do in real life."
I agree with this sentiment it may require more than one card for diplomacy per turn, or rather when a minor power reaches the magic 800 a event is triggered, after all diplomacy was not limited to one nation a month,
but that event may go against the nation that triggers the event, in other words if Hungary is pro-German the takeover of that country is not guaranteed, giving two events a reset of influence.
so the nation remains neutral but the influence of the nation triggering the event is reduced to zero, also a possibility that the minor nation becomes a satellite of the second placed nation.
after all not all coups succeed sometimes counter insurgency can win, so if you do force the issue by exceeding 800 influence you may not get the result you want.
There is now a option to place a very large army on the border of a nation that you wish to take over,
and certainly in that case things should remain unchanged after all a army on your border is a excellent argument. And in deed if you have the magic 800 influence and a army on the border that should be a bonus for ensuring that you obtain the right outcome.
What we need is more diplomacy not less, diplomacy is messy and very rarely ever turns out as you expected. And of course the nightmare of coding all of the above,
is something that I would not even know how to approach.
And something that occurs to me regards Minor Powers, obtaining a minor power via diplomatic or military means is not that big a event it will not win you the game and often causes more problems than it solves, one of those being you will be annoying other players who will not be happy with your expansion.
< Message edited by ironduke1955 -- 7/2/2015 2:14:51 PM >