Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fleet Policy and saved games

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Fleet Policy and saved games Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fleet Policy and saved games - 6/7/2015 2:40:48 PM   
Ruger01

 

Posts: 4
Joined: 6/5/2015
Status: offline
I am playing the Star Trek mod and each time I load a saved game after say a restart or something. The fleet controls go back to automatic and I have a huge number of fleets to remove. How do I stop the fleet policy from changing back to fully auto?
Post #: 1
RE: Fleet Policy and saved games - 6/7/2015 3:03:42 PM   
Ruger01

 

Posts: 4
Joined: 6/5/2015
Status: offline
Actually it looks like a number of policy settings revert back as well as the autosave function.

(in reply to Ruger01)
Post #: 2
RE: Fleet Policy and saved games - 6/7/2015 3:04:42 PM   
Bingeling

 

Posts: 4914
Joined: 8/12/2010
Status: online
Weird, I have never seen that happen. I have never tried that mod, but I doubt it is mod related.

What I have also not done, is saving and loading my policy settings. Maybe there is something "default" or similar there? Like, you have saved something to use as default?

(in reply to Ruger01)
Post #: 3
RE: Fleet Policy and saved games - 6/7/2015 3:17:24 PM   
RemoteLeg


Posts: 143
Joined: 4/21/2015
From: Canada
Status: offline
Did you check that your fleet preferences are set to "manual" on both the Options screen and the Empire policy screen?

_____________________________


(in reply to Ruger01)
Post #: 4
RE: Fleet Policy and saved games - 6/7/2015 4:07:29 PM   
Ruger01

 

Posts: 4
Joined: 6/5/2015
Status: offline
I did not and they were not. Thank you. Seems strange that you have to make these kind of setting changes in 2 places.

(in reply to RemoteLeg)
Post #: 5
RE: Fleet Policy and saved games - 6/7/2015 4:30:21 PM   
Bingeling

 

Posts: 4914
Joined: 8/12/2010
Status: online
I have never noticed options and policies being out of synch. That sounds like a bug.

The reason why there are two spots, is of course that the policy screen arrived with an expansion. It was probably in Return of the Shakturi. So there is the original settings (options), and the improved settings (policies screen). And they overlap.

(in reply to Ruger01)
Post #: 6
RE: Fleet Policy and saved games - 6/7/2015 4:32:02 PM   
btd64


Posts: 7256
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
This may not even be the problem, but, do you the the new ships are Automated button checked or unchecked. Also, when you change a setting, make sure you save your settings before you apply them. I play and test the StarTrek mods daily and haven't come across this issue. So check these things and post here or PM me....GP

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to Ruger01)
Post #: 7
RE: Fleet Policy and saved games - 6/13/2015 1:31:43 PM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
I see the fleet policies not being followed at all.. often too..

1. I play pirate play and i set a fleet to "engage only nearby" or "engage when attacked" .. and then I set to "homebase only" or "attack target only"...

and all I get is once I click to attack 1 enemy in a system, they go off and start attacking all enemies/mines in the system! i just want them to only attack the 1 mine/station and then stop and wait!


2. Whether I automate or not, the fleets don't repair themselves! they just get attacked and damaged and then they don't repair until I manually hit repair!


3. My fleets sometimes go off and chase enemies completely out of the system and into another system where they get obliterated.. I want my fleets whether they are automated or not to just stay in one system and defend!

I know some of you also must be experiencing this..


< Message edited by Blabsawaw22 -- 6/13/2015 2:32:24 PM >

(in reply to btd64)
Post #: 8
RE: Fleet Policy and saved games - 6/13/2015 2:01:36 PM   
DeadlyShoe


Posts: 217
Joined: 6/2/2013
Status: offline
quote:

2. Whether I automate or not, the fleets don't repair themselves! they just get attacked and damaged and then they don't repair until I manually hit repair!

AFAIK, the AI doesn't actually use the Repair at Nearest function for fleets. Instead, it detaches any damaged-need-repairs ships from fleets. Those ships individually realize they are damaged, then report to the nearest shipyard for repairs. Once repaired, they are put back in the general pool and can get picked back up by the fleet assignment AI.

(in reply to Blabsawaw22)
Post #: 9
RE: Fleet Policy and saved games - 6/13/2015 5:33:52 PM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
I don't have fleet automation on in the empire settings ..


When I automate fleets I only press "A" on the keyboard,


I think if I turn on fleet automation in the empire settings, it will take my fleets from me

(in reply to DeadlyShoe)
Post #: 10
RE: Fleet Policy and saved games - 6/14/2015 4:06:15 PM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
What will turning on Fleet formation actually do anyway? If I make a fleet manually will it just override that and disperse them?

(in reply to Blabsawaw22)
Post #: 11
RE: Fleet Policy and saved games - 6/14/2015 4:49:13 PM   
Bingeling

 

Posts: 4914
Joined: 8/12/2010
Status: online
Fleet formation is the job of assigning ships to fleets. If you turn it on you will probably see the AI reshuffle your fleets from scratch according to the settings in the empire policy screen.

It is also quite possible that fleet stances (home base, defensive, attacking, range) follows this automation setting. And some other related stuff may as well.

This is probably one area where a mix of manual and automatic setting don't mix well.

(in reply to Blabsawaw22)
Post #: 12
RE: Fleet Policy and saved games - 6/14/2015 4:56:22 PM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
Ok thanks Bingeling,

So then it sounds like I can attempt to set my policies in the policies menu to something close to what I want


but turning fleet automation on in the empire menu sounds like it will make that fleet I manually created to defend my homeworld disperse.. so yeah i guess i will try a game with fleet automation on.. but we will see how well the AI takes care of my systems!

I do still have the issue of my fleets chasing off enemies and completely leaving the system sometimes and then staying out of the system.. i just want them to stay in the system and defend..

I have them set to defend,System Targets, System only... and selected a homebase in the system..


< Message edited by Blabsawaw22 -- 6/14/2015 5:57:20 PM >

(in reply to Bingeling)
Post #: 13
RE: Fleet Policy and saved games - 6/14/2015 5:05:38 PM   
Aeson

 

Posts: 775
Joined: 8/30/2013
Status: offline
If you turn on automated fleet formation, the computer gets to form and disperse fleets as it sees fit, though I think manually-controlled ships and fleets might be safe from the computer's interference (I'm not sure since I don't like enabling fleet formation automation; if I create a fleet, assign it a home and defensive posture, and automate the fleet, I want it to stay put, and it probably will not do so with fleet formation automated). The computer will also be able to set fleet home bases, postures, and attack targets. If you want to assign a fleet to defend your homeworld, turning on automatic fleet formation is about the worst thing you can do; any fleets you create can and probably will be dispersed or reassigned by the computer.

If you want to play with fleet postures, what you want to do is turn off automated fleet formation and instead automate individual fleets once you've assigned each fleet a posture, a home base, a range, and, if appropriate, an attack target.

(in reply to Blabsawaw22)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Fleet Policy and saved games Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.128