Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Facility Locations

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Facility Locations Page: [1]
Login
Message << Older Topic   Newer Topic >>
Facility Locations - 6/3/2015 1:30:46 PM   
ParachuteProne

 

Posts: 204
Joined: 8/2/2004
Status: offline
One of the most difficult things I find in creating a quick scenario is placing somewhat realistic facilities.
We can import airbases but independant radars or SSM's or other facilities are pure guesswork or require alot of work to research.

Would it be feasable to have a sticky thread where a world map perhaps even a Command map could be used to plop facilities down as players find them. Map would need to be zoomable.
The actual placing could be done by dev team to keep it realistic.
Something like this would soon grow to a huge size.

Could even be expanded to place approx force sizes for naval/land forces although this would be alot more work - especially for the land stuff.

Questions would be

1) Could it be done ?
2) Would players find it useful ?
3) Most important - would it be too much work for dev's ?

Post #: 1
RE: Facility Locations - 6/3/2015 1:48:46 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Not sure if you already know this, but you can convert Placemarks in Google Earth to units in Command.

Mega-FAQ:
http://www.warfaresims.com/?page_id=2920#912

Instructions:
http://www.matrixgames.com/forums/tm.asp?m=3471768

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to ParachuteProne)
Post #: 2
RE: Facility Locations - 6/3/2015 1:54:22 PM   
ParachuteProne

 

Posts: 204
Joined: 8/2/2004
Status: offline

quote:

ORIGINAL: emsoy

Not sure if you already know this, but you can convert Placemarks in Google Earth to units in Command.

Mega-FAQ:
http://www.warfaresims.com/?page_id=2920#912

Instructions:
http://www.matrixgames.com/forums/tm.asp?m=3471768


No, I didn't know. Pretty slick.
Perhaps a community project to Placemark the facilities ?

(in reply to ComDev)
Post #: 3
RE: Facility Locations - 6/3/2015 5:00:06 PM   
Rongor

 

Posts: 451
Joined: 3/25/2014
Status: offline
You can try to contribute to the wiki at baloogancampaign.com. There you'll find listed facilities accessible on googlemaps...

For example, this is a collection of the current military radar network in Germany, visible in googlemaps and also available as downloadable import file.

< Message edited by Rongor -- 6/3/2015 7:07:57 PM >

(in reply to ParachuteProne)
Post #: 4
RE: Facility Locations - 6/3/2015 9:46:50 PM   
ParachuteProne

 

Posts: 204
Joined: 8/2/2004
Status: offline

quote:

ORIGINAL: Rongor

You can try to contribute to the wiki at baloogancampaign.com. There you'll find listed facilities accessible on googlemaps...

For example, this is a collection of the current military radar network in Germany, visible in googlemaps and also available as downloadable import file.


Nice ! Thanks !

(in reply to Rongor)
Post #: 5
RE: Facility Locations - 6/4/2015 12:54:10 AM   
SeaQueen


Posts: 1439
Joined: 4/14/2007
From: Washington D.C.
Status: offline
It's also important to recognize that many SAM systems and SSMs are mobile. Just because someone has plotted a system somewhere doesn't mean it will always be there. It just means that at the time the picture was taken, the system was there. In the event of war or even serious tensions, mobile SAMs might be dispersed to protect vital facilities. Mobile SSMs will be moved to new locations in order to foil their enemy's ability to target and destroy them. Once dispersed, all these mobile weapons systems will probably move around periodically just to foil their enemy's intelligence gathering efforts.

When you look at it that way, it's not worth it to obsess too much about the exact placement of many systems because whatever a source says it is, it probably won't actually be that. In that case, some sort of reasonably smart random placement scheme is probably just fine and may improve the replay value of the scenario.

< Message edited by SeaQueen -- 6/4/2015 1:55:35 AM >

(in reply to ParachuteProne)
Post #: 6
RE: Facility Locations - 6/5/2015 9:28:53 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
There is also a gazillion INST files shipping with the sim with countless airfields, radar networks, SAM networks, etc.

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to SeaQueen)
Post #: 7
RE: Facility Locations - 6/5/2015 9:38:34 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Like, adding the true-to-life September 1985 SAM network on Kola is just a few mouse clicks:

(I created these INST files for my upcoming WW3-in-1985 battleset but work has been at a standstill for the last couple of years so we decided to release the INST files with the game for your simming pleasure! In addition to SAM and radar networks the INST files include all major airfields, naval facilities, major storages, strategic targets, etc. I think there is a version with the complete air OOB as well, including properly named aircraft with regiments and squadrons. Enjoy!)



Same for Centfront, September 1985:



And there is also an INST file with the 1986 Libyan facilities incl SAMs and radars for the 'El Dorado Canyon' scen that I was also going to make, but that is currently on halt too. Was even able to locate the exact tarmacts where the Tripoli airport Il-76s were located during the actual raid, and if I remember correctly I included those as well.

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to ComDev)
Post #: 8
RE: Facility Locations - 6/6/2015 12:25:58 AM   
ParachuteProne

 

Posts: 204
Joined: 8/2/2004
Status: offline
Thought the import inst was all airbases. I"ll have to play around more as soon as I can get some time.

(in reply to ComDev)
Post #: 9
RE: Facility Locations - 6/6/2015 4:24:04 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Remember that the Command devs were avid Harpoon II and Harpoon 3 scenario designers for more than 10 years, and Command is pretty much a scenario designing tool first and a simulator second

So the sim is full of neat tools we always wished we would have in Harpoon, including the ability to create and share INST files that allow users to add the basic building blocks in just a few mouse clicks. In Harpoon, you had to add each and every unit by hand every time, gah!

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to ParachuteProne)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Facility Locations Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.203