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New Dawn - 6/3/2015 7:05:39 AM   
Rosbjerg

 

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Setting
New Dawn is set in an alternate Human only universe and explores the fall of Earth and rise of humanity as a splintered galactic power, where cultural, religious and ideological differences are the main fuel for conflict. It draws its inspiration from many classics including 'The Rise and Fall of the Roman Empire', Asimov's 'Foundation' series and Ian Banks 'Culture' series. And so, trying to emulate the 18-20th centuries ideological, imperial and cultural conflicts that sparked world war's, revolutions and shaped history as we know it.

Set in a universe where humanity are the only sentient beings (that we know of), it all started as my own personal compilation mod, so it features new races, new resources, new encyclopedia entries and incorporating many existing mods.

Download

The current upload "New Dawn Final version" will be the last update by my hands, as I unfortunately don't play Distant Worlds anymore. I welcome anyone to take up the reins, if they wish to use or modify my mod.
ModDB link

Story
At the dusk of the 21st century, humanity had exhausted most of the readily available resources on the planet and conflicts sparked across the globe for its remaining wealth. As old powers fell, new arose and the wars escalated, it became increasing obviously that nuclear exchange and annihilation was all but inevitable. Some of the premiere nations of the day started building massive seeder ships in secrecy, so their culture might survive the ensuring chaos... but the secrets spilled and a desperate scramble for the stars began. The last days of Earth had many names, The Great Exodus, The Big Escape, The Last Diaspora, Die grosse Entweichen, all in all it was the largest emigration in mankind’s history as even private investors and smaller governments tried to scrape together money and ships to escape the death of a world.

As the migrant fleets left, they watched their only known home engulfed in all-consuming fires as thousands of nuclear detonations dotted the surface of Earth.

On the great journey, many ships were lost and many early settlements found themselves isolated. Even more settled on worlds that would become their tombs, leaving only scattered ruins for the future to find. But now, millennia later, the surviving sons and daughters of Earth are about to set out from their new homes. Here they will meet their distant relatives who have also begun expansion... Will this new dawn bring peace and prosperity? Or will all consuming war once again be visited upon the children of Man.


Acknowledgements
Distant Worlds Extended by Haree78. For using some ship designs, general balance ideas and how to rewrite cultures.
AI Improvement Mod by Icemania.
Lower Speed And Range Mod by lurchi.
Stuff & Bits UI mod by KEBW1144. My entire resource rewrite is based on his mod.
Human Revolution by antiscamp. Basically the foundation of my mod, as I started by using his templates - I've borrowed ship design, flag designs and much more from his excellent mod.
Resource Mod and a lot of Sirian's great great mods. Icons etc.
Sound Effects Mod by Tampa_Gamer.
-astradeus-graphics-mod by astradeus. We both decided to use EVE to make characters, but he was first :) I've used some of his characters, ship design, planet design and landscapes etc.

I hope I haven't missed any, but please write me a PM if I've added some elements from your mod and haven't given you credit.


Lore and Immersion
I wanted to create cultures, resources and entries in the encyclopedia that fitted together and added to the overall atmosphere of the game.
Every culture is named from either a minor or dominant ethnic group or an older historical name of the region they are from.
There are 20 races in total, with an extensive background.

Like the the Khosian





Many resources and wonders have been rewritten to make sense in a human only galaxy and also been given a new entry. Like Blue Marble and Neo-Maginot Defence Installations




and many existing entries have been rewritten, with inspiration from other games like Stellaris and Endless Space



Governments have also seen an extensive rewrite and rebalance, for a human only galaxy, portraying various politics ideologies throughout our history. With Hivemind as a unique faction specific government.



For each race there's 40+ custom made, named and skilled characters, with portraits etc.



Colonization tech now makes more sense in a human-only galaxy.



Download
ModDB link

< Message edited by Rosbjerg -- 1/30/2019 6:20:31 AM >


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RE: New Dawn - 6/3/2015 2:10:11 PM   
Overlord015

 

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OOohhhh~ about time someone did this kind of lore/theme (was planning to do so myself, with a different approach, but such is life), downloading as I type this. Looking forward to playing this. Btw, did you do anything to the techtree/components? If not, and if you plan to, with what kind of philosophy you plan on approaching the redesign/tweaks?

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RE: New Dawn - 6/3/2015 2:35:24 PM   
eosomeow

 

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Wow looks really cool! I plan to test it out ASAP :D Downloading now.

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RE: New Dawn - 6/3/2015 2:37:24 PM   
Rosbjerg

 

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quote:

Btw, did you do anything to the techtree/components? If not, and if you plan to, with what kind of philosophy you plan on approaching the redesign/tweaks?


Very little, I've done modifications to speed (slowed down) and toned down the different race techs for some balance issues, added 3 new late game wonders, Galactic Senate, Secret Police HQ and Imperial Palace. Each give 50% development, so nothing new there. Just some added spice.

As for philosophy, I want the differences between races to be subtle, but manifesting themselves mid to late game. Same with governments. I really disliked the "Way of X" governments, so they are out - way too overpowered. Here every bonus is paired with a disadvantage, like in real life. But some are better than others, as it should be.


And hope you both enjoy it :)

< Message edited by Rosbjerg -- 6/3/2015 3:39:43 PM >

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RE: New Dawn - 6/3/2015 3:00:45 PM   
mordachai


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I've been thinking of overhauling my government types as well. Overhauling the balance between races and governments, to try to tone it all down and make that all matter a lot less, and be more window dressing than core substance, to give a more equal, balanced playing field. I'll be curious to see how your mod (which sounds great!) plays out :)

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RE: New Dawn - 6/3/2015 5:36:30 PM   
Overlord015

 

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I've played a couple of hours, is it intentional that some races have 0% growth rate? If so, I'd reconsider, as its very, very punishing especially when there are other races with up 15% growth rates.

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RE: New Dawn - 6/3/2015 5:59:50 PM   
Rosbjerg

 

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I've just run my second game through to the end and the Dravidi (the 15%s) never get that crazy. As I understand it's simply a bonus above normal, no?

For instance
'Reproduction rate: base rate of population growth. This rate is also modified by other external factors
ReproductionRate ;1.19

is a 19% bonus, but if reducing it to 1.0 means zero growth in general?.. In that case, yeah. That would be a huge problem

< Message edited by Rosbjerg -- 6/3/2015 7:08:52 PM >

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RE: New Dawn - 6/3/2015 7:10:21 PM   
Rosbjerg

 

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But for you who'd like it to be a little less punitive, I've made a quick alteration. Average is +5%, +6-8% for historically more numerous people and +10% for the Dravidi and Han.

Dropbox link

< Message edited by Rosbjerg -- 6/3/2015 8:11:27 PM >

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RE: New Dawn - 6/3/2015 7:32:36 PM   
Overlord015

 

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I'm not an expert on the balance, I've only recently started messing around with this game myself. Hopefully a player more experienced with the inner workings of the game can come and chime in on this. The way I see it is that the issue here is not with the 15% races, heck in relation to vanilla balance, 15% is a pretty low rate actually. But the ones with 0%, while not going to the point of actual 0 growth, will have population growth in the decimals, and to even get a 1% (and from what I've seen 1% often equals a 1m pop growth, that is excruciatingly slow) growth rate you'd often have to drop taxes to 0. As the percentage you set often acts as the max "ceiling" of growth for said race. While it may solve the issue of players min-maxing themselves to full pop by the end of the age of shadows, it'll probably make it even harder than it already is for AI to crawl out of, and make it very hard to compete economically with 5%+ growth rate races, even for players (especially in higher difficulties).

< Message edited by Overlord015 -- 6/3/2015 8:34:37 PM >

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RE: New Dawn - 6/3/2015 9:10:11 PM   
Rosbjerg

 

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Looking over it, I think you're right - I did notice some races were struggling excessively with the economy and this could certainly be the reason. I thought perhaps governments (and by that I mean happiness bonuses or the lack thereof) were to blame, but I think this might be the culprit.

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RE: New Dawn - 6/3/2015 9:30:48 PM   
Lyoncet

 

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This looks great! And I'm all for mods that incorporate Icemania's AI mod! (If only we could get the higher-ups to make it baseline! )

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RE: New Dawn - 6/4/2015 3:48:17 AM   
Capshades

 

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This looks like a great idea. Reminds me of a cancelled soase mod I was looking forward to: http://www.moddb.com/mods/dawn-of-victory

Looking forward to trying yours

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RE: New Dawn - 6/4/2015 6:56:52 AM   
Rosbjerg

 

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I would love to get a hold of those ship models! *drool*

Of course I don't have the CCCP in the game, but still.

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RE: New Dawn - 4/17/2016 7:07:28 PM   
Rosbjerg

 

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Updated the mod. 2 races have been rewritten + several codex entries - and with several rebalances done to economics, colonization and growth. Every race is now pretty much on par with each other, but with personality differences and goals - added by adapting some of the ideas from The Extended Universe and Iceman's extended AI mod.

Future goals- write up a better backstory supported by the ingame codex, better balance as I play more. :)

Hope you enjoy - and download link is in the original post.

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RE: New Dawn - 4/17/2016 7:35:35 PM   
Hattori Hanzo


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this mod seem interesting, I will try it one of these days

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RE: New Dawn - 4/17/2016 9:45:11 PM   
Capshades

 

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Outstanding work

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RE: New Dawn - 4/18/2016 1:34:39 PM   
Rosbjerg

 

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Thanks, let me know if you enjoy it or have some ideas, feedback, tweaks etc.

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RE: New Dawn - 4/18/2016 1:37:50 PM   
phi6

 

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This is awesome. Noticed you managed to merge AI, lower range and speed and extended universe mods together. I'm doing something similar myself, making sure components and research elements are merged correctly. Did you run into any problems yourself?

< Message edited by phi6 -- 4/18/2016 1:39:46 PM >

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RE: New Dawn - 4/18/2016 3:05:14 PM   
Rosbjerg

 

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The 3 mods are actually fairly compatible, so it was just trial and error (with a lot of error) - but mostly the biggest problem was just me figuring out how to do things, it's my first mod for this game - and while it's very accessible, juggling all the numbers and edits can get a little overwhelming.

What are you making?

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RE: New Dawn - 4/19/2016 5:43:21 PM   
Emperor0Akim


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Hi there,

I found Distant Worlds just a few weeks ago and I am so happy to again have something to scratch my Space Empires itch.

I am trying out your mod right now, I have no actual feedback on the experience right now, but as native german speaker I stumbled over "die grosse entweichen". It always gives me great pleasure to laugh about really bad translations, I mean who doesn't and I guess my english sounds the same sometimes.
But enough preamble. For the sake of quality assurance

die grosse Entweichen roughly translates back to the(as female pronoun) big leakage.

if you want to use correct german :

the great exodus - der grosse Untergang ( "der" is the male pronoun, "die" female, "das" neutral )
the big escape - die grosse Flucht
the last diasporra - die letzte Ausbreitung ( which does not translate well and really sounds lame in german :)

Personally I would suggest something differen. Germans are not big on exagerating adjectives when it comes to
great historical events. The event gets named and does not need an adjectiv because it is known how big, evil or something it was. Like the Holocaust. It does not have to be enlarged.

So just use

Der Untergang - The Demise
Die Flucht - The Escape

or if you want to use three words

Die letzte Hoffnung - The last Hope.

Well this got longer than I planned.
I hope it was at least a bit helpfull :)

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RE: New Dawn - 4/19/2016 5:59:31 PM   
Rosbjerg

 

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As a Dane I really should be better at German - I did think of untergang and flucht as they are very similar to our words for it, but alas I was tempted by google translate and 'entweichen' (which I thought meant a kinda narrow/inbetween escape)... So, since the Arians in my story would not really call it a 'flucht' how would you say.. To narrowly avoid death? To move away from disaster or something similar?

< Message edited by Rosbjerg -- 4/19/2016 6:03:23 PM >


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RE: New Dawn - 4/19/2016 6:41:31 PM   
Emperor0Akim


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Well Hi there northern Neighbour, I guess your german is still better than my non-existing danish :)
ANd to be honest I googled a lot to re-translate the words I thought of.
I read the descriptions of the races now and you are right fleeing may not be the right mindset for those guys.

I guess I was closer than I thought with the other words I thought about in my first post.

lets take

die neue Hoffnung - a new hope ( until george sues you :)


die große Völkerwanderung - mass migration of nations
die Auswanderung - the emmigration

but thats still passive.

Lets channel some of that old austrian blood. ( putting two fingers beneath the nose and stepping on an imaginary podium )

got it :


der lange Marsch - the long march

der neue Aufstieg - the new rise
or just der Aufstieg ( thats quite good .. like phoenix from the ashes the eagle of the reich rises again )

or a bit religious -
aaah learned something new through google

exodus is more of - der Auszug which is quite good but also something the jews did .. so maybe not :D
or pilgrimage, which would fit better for the other more religious races ..

Well I am in a thinking mood now, and to be hones I haven't found the perfect words yet.
I think the true arian word for the new beginning needs more power and steel behind it ..
i'll watch kung fury and iron sky again and inspiration will come.


--- EDIT ---

Just reread your post .. I did not answer your question :)

to avoid means ausweichen but you can't really make a good noun out of it.
everything else I can think of comes down to fleeing again.
But I thought of a good military term :)
Retreat - Rückzug.
We are not fleeing .. we are just retreating :)



< Message edited by Emperor0Akim -- 4/19/2016 6:50:09 PM >

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RE: New Dawn - 4/19/2016 6:56:21 PM   
Rosbjerg

 

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die große Völkerwanderung - boom, we have a winner!
And for an added bonus, it also draws parallels to what's happening in modern Germany.

Thanks, it's always great when natives help you along, it adds 'Glaubwürdigkeit' :)

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RE: New Dawn - 4/19/2016 7:01:11 PM   
Emperor0Akim


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I got it, the word that says it all ..

die Himmelsfahrt

it can't get more arian than that.
Its totally preposterous ..its active, its stolen from a christian holiday, its comperas the race to jesus himself and a wonderful picture indeed.
It comes from Christi Himmelsfahrt - the ascension of christ to heavens."fahrt" means drive or journy and "himmel" heaven or sky .. so it can be translated as journey to the sky or heavens.

Thats the one I would use.
If the space-austrian with the funny beard would hold a speach .. thats the word he would use

Afterr the Himmelsfahrrt of ourr true rrace we arrise anew between the starrs.

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RE: New Dawn - 4/19/2016 7:06:11 PM   
Emperor0Akim


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My pleasure for helping.
Its always good for natives if their language is used correct.
To bad I only notice it when its german. :)

Nope .. Völkerwanderung is not it ..

its to inclusive, what everybody does. Modern Germans would use it for sure. Being overly inclusive and correct.
Arians would not. The concept of the masterrace is exclusive. We are, everybody is not.

But if you reduce it from nations to nation, that would also sound nice :)

die große Volkswanderung - the great journy of one nation

< Message edited by Emperor0Akim -- 4/19/2016 7:18:32 PM >

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RE: New Dawn - 4/19/2016 8:14:47 PM   
Rosbjerg

 

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Hah, I agree.. One has to think in terms of megalomania and ridiculous posturing when making a good fascist.

-
As for the mod and progress.
I'm the process of rewriting the races. here's a taste of 2 of them



Introduction
In the years leading up to ‘die Himmelsfahrt’, a weakened European Union stood on the brink of collapse. Bled dry of political will after endless resource conflicts. A fatigue had seemingly taken a hold of the central continental powers, to the dismay of its disillusioned people. The desperate population turned to whichever demagogue would deliver them from disaster and restore them to their former strength… and history would thus repeat itself.

As the official propaganda goes, the Arian Volk were always a proud race. Inherently superior in spirit and intellect- and so the envy of the world, that they were almost brought to the brink of destruction in the 20th century. Ultimately prevailing, despite the combined effort of all their adversaries, they departed the Earth to claim their birthright among the stars. Leaving behind the inferiors on the now polluted and desolate Earth to find a new home and ‘Lebensraum’ befit a Master Race.
In the millennia after Earth, the Arians have developed a vicious culture of militarism and social Darwinism, where the strong prey on the weak. Following a return to and brutal elevation of the darker parts of Germanic paganism, the Arians now hold great Blots every 8th years, where dissidents and enemies of the state are hanged, burned or ritually molested (often all in sequence) to build tolerance to the suffering of the weak. This culminates in a cultural frenzy, where both political and military leaders turn the ever building anger, brutality and hatred on their enemies, within and without.

Politics
The Arians believe in the firm rule under the iron first of the cultural and military elite. A Führer leads the Federal Reichstag and holds executive, legislative and judicial powers, but everyday rule is often left to the discretion of the local governors or commanders in the outskirts of the Empire as politicians at home worry more about the larger goals ahead. The endless ambition is however both a boon and a bane for the Arian race, as their leaders might overestimate the strength and endurance of their subjects when they open yet another theater of conflict.

..

and a personal favorite - The Iwi - the only human race that have achieved hive mind.



Introduction
The Iwi people has a special relationship to their home planet, seas, volcanic worlds and voyages.
On the verge of coming into their own as Earth was nearing its death. Their region saw a rise in prosperity as their resource rich lands fueled the ever growing industrial demands of the greater world.
As growing ecological damage, political and civil unrest, war and conflict quickly spread, a few farsighted leaders of the islands in Oceania quickly amassed a rickety fleet of second rate ships, just in time to escape nuclear annihilation. Although they lost countless souls on the journey through space, they eventually found a new home on a water world.

As it turned out, the planet they settled was partly sentient. A microscopic virus-like algae permeated the waters and lifeforms of the world, granting limited telepathy to the rest of the life on the planet, while also creating a form of crude global subconscious. The introduction of humans would radically alter both the life on the planet and the Iwi. As they started ingesting and drinking the algae, they slowly and through generations, became a part of the global neural network. When the changes were noticed the Iwi realized that they had formed a now subconscious, but intelligent network linking each individual and animal on the planet to one another. Granting all the ability to telepathically communicate very basic needs and desires.

In the last 500 years the Iwi culture has come to revere water and fire as the embodiment of their collective and spiritual immortality. Algae filled water is consumed daily to keep the connection pristine and any Iwi who finds themselves away from the algae for more than 2 years slowly loses the connection to the collective. Fire is seen as a figurative cleansing of the mortal coil and volcanos and volcanic worlds plays an important role in their mythology as the antithesis to water.

Politics
They do not have a government or centralized leadership per say, as each individual is able to channel the wishes and wants of the entire collective. Often though, the collective chooses capable candidates who can more easily asses the desires of the Iwi population for administrative, military or diplomatic roles.

< Message edited by Rosbjerg -- 4/19/2016 8:20:23 PM >


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RE: New Dawn - 4/19/2016 8:42:47 PM   
Emperor0Akim


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Yeah. I am in the game :)

It reads really good. I like it, and I think I like the mod.
I also like what you have done to the research tree. At least after the first read.
What I would find great is, if you could balance the racial special techs a bit more.
I don't get why some are really better than the endgame techs. And some just suck.
It is not your fault, I know .. but it would be nice to see a fix to that :)

--
Typos I found :

resource conflicts, a fatigue had seemingly -> no full stop here. The sentence continues.

The Arians believe in the firm rule under the iron first of the cultural and military elite -> iron fist


The Iwi people has a special -> have

On the verge of coming into their own as Earth was nearing its death, their region -> same as above

Although they lost countless souls on the journey through space, eventually they found a new home on a water world. -> no but, the adversity is already expressed through "although"


The Iwi have to be Vegetarian and very peaceful :)
I can't think that hunting would work very well on that planet and I guess they will get a fierce Cultural and Diplomatic Bonus when spreading their water around.


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RE: New Dawn - 4/19/2016 8:47:13 PM   
Emperor0Akim


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P.S.

I really, really, really Like the different Character Pictures. Did you do them by yourself or what is your source ?

-- edit --
found it myself :)

to translate a german proverb

being able to read is a clear advantage

< Message edited by Emperor0Akim -- 4/19/2016 8:55:47 PM >

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RE: New Dawn - 4/21/2016 12:14:43 PM   
Rosbjerg

 

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Final update and rewrite in a while - almost all race backgrounds have now been rewritten and many of the democratic races have gotten a bigger leader pool as they had a tendency to run out. Some more minor balances have been done to the economy.

I don't think I'm gonna tinker much more with the mod. There's an optional even slower hyperdrive speed added under the folder "backup". I personally play with that, but realize it's not everyone's cup of tea - therefore optional.

I apologize in advance for any glaringly obvious spelling errors etc :)

quote:

ORIGINAL: Emperor0Akim
I also like what you have done to the research tree. At least after the first read.
What I would find great is, if you could balance the racial special techs a bit more.
I don't get why some are really better than the endgame techs. And some just suck.
It is not your fault, I know .. but it would be nice to see a fix to that :)


It's close to vanilla Distant Worlds actually - but I agree some are much better than others, although that's reality as well, some nations simply get better ideas in different areas.



< Message edited by Rosbjerg -- 4/21/2016 12:17:45 PM >


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RE: New Dawn - 4/21/2016 1:50:04 PM   
Emperor0Akim


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I know, that they are from vanilla, thats why I said it's not your fault :)

I am just complaining from the gameplay / powerplay / balanace side of the screen. I could ramble on for pages, and I nearly have, but I think you know what I mean.

Point is, I like your mod and was glad to help, even just a word :D

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