I played through your scenario, and I love it. I'm not new to Command, but it was still an enjoyable scenario. The pop-ups were relevant and helpful, and the flow of the scenario was excellent. The pace progressively quickens but is not too much for a beginner, demanding a little multi-tasking but also forgiving of minor mistakes.
As someone else mentioned, I didn't run across an SSGN, just a Victor that took 4 torpedos (3 hits!) to destroy. The SAG didn't put up much of a fight, which is not really a problem for me as I understand the idea of the scenario is to get the player familiar with Command rather than provide a hard fought battle.
Great work overall, I would love to see more similar scenarios.
In fact, the SSGN is a "red herring." It isn't there. (I started off with a Charlie in the scenario, but it kept killing at least one ship and I wanted to give people a fair chance to get a Triumph, so I swapped it out for the Victor.) The only sub is the Victor. To make things a little less confusing, though, I added this paragraph to the orders file...
By the way, intelligence reports are not always 100% accurate. For example, "one or two SSNs or SSGNs" simply means the people providing you with intelligence think these submarines are in your area. But they could be wrong. Maybe there aren't any submarines in your area. Maybe there are six. Part of the game is figuring out what is really out there.
In fact, the report is accurate. It says "one or two." There is one submarine in the player's AO. I'm not lying! :)
< Message edited by Mgellis -- 6/7/2015 5:00:18 PM >