A few comments:
cpdeyoung is right, an alliance between USSR and the Axis is almost invincible, as it can easily take cotrol over the Eurasia land mass. Of course, if the USA breaks neutrality early, then this alliance could be stopped. In fact, if such an alliance existed, then it would have won WWII. However, this alliance, in GD1938, is very difficult to be kept both in real world and GD1938. In real life, it wasnīt implemented due to conflicting ideologies and geopolitical objectives. In GD1938, this instability can only be achieved by the victory conditions we implemented. Thatīs why Iīm against changing them, if we were to change them, I would have made them random to add even more unpredictability to the game. The big trouble is that we are no Hitlers and Stalins, as gamers, we can follow a much more rational path. This usually involves a German-Soviet alliance. We are not worried abut Lebensrau and other stupidities, so itīs only a matter of who will win the game. However, when we add to this a lot of victory conditions and keep players blind on what are the conditions for their potential foes (or allies), then any alliance becomes inherently unstable. In other words, we are able to simulate real word constrainsts for all players. If the Germans are, from start, oriented towards conquest of WWII, then any alliance with USSR will last only a few years. Otherwise, they can achieve long term cooperation, but the Soviet will be never sure of the intentions of his ally. If we have a 8 player game, things are even more complex, because there is nothing to make sure an alliance between France and GB or Germany and Italy. This adds complexity. Itīs possible to have France allied to Germany in a crusade against a USSR supported by USA, just to give you an example. On our game, I vote for a restart as soon ernie fixes the bug.