Logistics was never an issue in the south as Romania is only a few 100 miles from Keiv. The issue was force, WitE gives people options and one is sending 6 more panzer divisons to the south.
Historically, logistics in the south was a huge problem. The Rail Net in Romania, to use the technical termed, sucked. Politically any additional German forces in Romania prior to the war was a non-starter. I'd add that the Soviets also had enormous logistics problems, just not in the south in the first weeks (relatively speaking). So the logistics model and application in WitE is very ahistorical. But, as you and everybody else notes, no Soviet player is going to wantonly throw away somewhere on the order of 750K troops in the ridiculous deployments that Stalin mandated in the first 3-4 months of the war. Do these balance out? It seems, if both players understand the system, sorta.... maybe?
My personal belief is that, the combined errors in WitE, combined with decent play, actually do kick out pretty historical results insofar that the Axis had to run a near perfect initial campaign in 41, and that if both sides had played more conservatively, the war would have settled into a brutal attritional grind sometime in late 42 to early 43 with the Soviets slowly gaining the upper hand.
I would be EXTREMELY interested in a Pelton Soviet versus a similar style Axis game. I thing you, Pelton, would be able to comment on the Soviets in a very useful manner.
Generally speaking Germany is forced to start defending early 43, I had to vs smokendave in our current game, so game models the tide of war right. Advances are past historical for me generally, but .04/.05 will pull that back some for a few people and allot for others.
I played vs smokendave I had a solid wall late 42, lost Leningrad, held Moscow, Stalingrad and was a little south of Rostov. We stopped early 43 as 1.06 simply was not playable past 43.
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