Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Vietnam'65 Update release date : 1 June 2015

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> Vietnam'65 Update release date : 1 June 2015 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Vietnam'65 Update release date : 1 June 2015 - 5/21/2015 11:43:46 AM   
zakblood


Posts: 22420
Joined: 10/4/2012
Status: offline
This is the full change list for the new update:

New features:
- Fog of war.
- New VO for various events.
- New Elite AI.
- Hex tile grid can be toggled on and off.
- Vietcong units have new animation when disbanding after combat.
- Villages play effects when H&M changes.
- Combat bonuses and penalties for terrain, spotting and weather.
- Helicopters do not get defensive bonuses.
- Ambushed units do not get defensive bonuses.
- New units are given names.
- Names for units are customisable.
- Weather.
- M113 has detection when carrying friendly infantry.
- VC cadres are more evasive and reactive.
- New option to include units with active incomplete missions in the unit cycle.
- Custom game mode
- AI Difficulty.
- Fixed or random starting loadout.
- Starting funds
- Victory mode (turn based/H&M based)
- Weather severity
- Jungle density
- Starting H&M
- Game duration
- Alternate defeat (loss after 5 turns of negative PP)

Fixes:
- Rocks can no longer spawn under US bases in all cases.
- [STEAM] Fixed stat tracking for a few veteran-related achievements.
- [PC] S hotkey works correctly.
- Fixed minor typos.
- Enemy units no longer sometimes move further than they should.
- A number of exploits involving dying US units are no longer possible.
- PP value correctly displays a 0.
- Engineers clearing mines correctly add instead of reduce H&M of nearest village.

Changes:
- Disabled some overused audio clips.
- US units automatically gather intelligence if they start their turn in a village. No need to perform another action.
- Current game mode displayed on intelligence map.
- New effects.
- Movement rules for units adjusted slightly.
- Infantry are now better at moving through jungle than vehicles.
- Vehicles are affected by poor weather more severely than infantry.
- Can now select all buildings.
- Emergency air resupply no longer carries fuel.
- Control and selection modifications, and various UI updates.
- [PC] Can deselect units while they are moving.
- Can only supply drop on tiles with valid friendlies.
- Can only air strike on tiles with visible enemies.
- Audio updates.
- Tweaked camera bounds and parameters slightly.
- Damaged vehicles have wrench icon instead of red cross.
- Units no longer appear in the unit cycle if all they can do is indirect fire but there are no valid targets for them.
- [PC] Custom cursor.
- [PC] Action buttons arrange along the bottom of the screen.
- UI updates.
Post #: 1
RE: Vietnam'65 Update release date : 1 June 2015 - 5/21/2015 5:09:42 PM   
wings7


Posts: 4608
Joined: 8/11/2003
From: Phoenix, Arizona
Status: offline
Great update! What is your source?

_____________________________

Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427

(in reply to zakblood)
Post #: 2
RE: Vietnam'65 Update release date : 1 June 2015 - 5/21/2015 5:14:29 PM   
zakblood


Posts: 22420
Joined: 10/4/2012
Status: offline
the developers

http://www.slitherine.com/forum/viewtopic.php?f=329&t=64835

(in reply to wings7)
Post #: 3
RE: Vietnam'65 Update release date : 1 June 2015 - 5/21/2015 5:29:39 PM   
wings7


Posts: 4608
Joined: 8/11/2003
From: Phoenix, Arizona
Status: offline
Thanks!

_____________________________

Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427

(in reply to zakblood)
Post #: 4
RE: Vietnam'65 Update release date : 1 June 2015 - 5/21/2015 5:37:30 PM   
zakblood


Posts: 22420
Joined: 10/4/2012
Status: offline
your welcome and enjoy it, as it plays great and price is too cheap atm as well imo

(in reply to wings7)
Post #: 5
Page:   [1]
All Forums >> [General] >> General Discussion >> Vietnam'65 Update release date : 1 June 2015 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109