next point is, look at the average age of the developers there, then look at the games your making, and think why or how do you know what the younger generation wants or needs? or can even give without first asking them.
keynote speeches from old or older men who have spent there life designing / programming war games are one thing, but until you step back and see what the younger ones even want, it will stay a niche market.
idea's need to be fresh, with good design and not just copy what's been happening over the last 20 odd years with the view well this sells well so if we re hash it and gloss over some bits it will re sell again with a new name and number / version, while yes the model might sell well, but for how much longer is it or will it be true?
with phones and iphones / tablets / consoles being more and more mainstream, steam being a well supported platform, times are changing, war games aren't atm imo and haven't since i first played them over 30+ years ago, aged 48 this year i also have no idea what the younger players even want, while i've spent the last 25+ years working with them teaching in one form or another.
the few new games that have come out and had thought out of the box and tried to break the mould, haven't done so well as many would have hoped, for me for some not only was they not supported enough or pushed enough, but the forum developers replies for some of them wasn't as good as it could have been, adding in slow fixes / patches when bugs were found added up to them almost dying as quick as they took to make in the first place.
a forum is a ready made shop where your target buyers are already there, treat them to goodies and show them new stuff and you do well, forget this and leave questions and bugs unanswered and soon good buyers become moaning none shoppers, a reply saying it's being worked on or i'll get back to you with a answer is better than no reply at all, even if you have none imo.
good developers spend time on forums replying to the buyers, poor ones don't and can pay a high price for it, so it's a balance between living on here and work, life, some do it better than others.
easiest way to find out who is better than others is see replies in each section and by who, some developers have lots of posts while others have little to none, yes not all came at the same time so it's not about post count as that's wrong, but a % times posts v time onboard isn't that hard to work out from most sections imo
well that's all for now, good luck and hope your trip to Italy goes well.
< Message edited by zakblood -- 5/23/2015 7:07:37 PM >