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All Forums >> [Current Games From Matrix.] >> [Modern] >> Buzz Aldrin's Space Program Manager >> SPACE PLANES Page: [1]
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SPACE PLANES - 5/14/2015 12:57:29 PM   


Posts: 460
Joined: 12/28/2013
From: Edina, MN (FROM the Bronx)
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What are they good for? We are always short of money, and they aren't a prerequisite for anything - why buy?
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RE: SPACE PLANES - 5/16/2015 7:47:21 AM   


Posts: 706
Joined: 2/7/2013
From: Brighton, UK
Status: offline
Hello wegman,

For NASA, the X-15 might be useful to get a head start against your opponent and be the first to achieve the 'Man in space' goal. For the Soviets, the PKA might be useful to develop a cheaper option than Vostok that not only allows you to achieve the 'Man in space' goal, but also 'Man in orbit'. Notice that the game is quite light on pre-requisites so, technically, there's nothing stopping you from opening advanced programs such as Apollo early in the game.



Ignacio Liverotti
Lead Developer of Buzz Aldrin's Space Program Manager
Polar Motion

(in reply to wegman58)
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RE: SPACE PLANES - 5/23/2015 2:27:16 AM   

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Joined: 1/29/2006
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I was called Lill Sputnik (Little sputnik) as a baby in 58-59

(in reply to Nacho84)
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