Not everyone thinks it is trash.
It is definitely not trash. As a sim, it is fun. A whole lot of planes in those hun formations, for little fps hit. Decent looking game, and as I said it is fun, once you get past that weird Rowan feel
I dont see it as a sim, its a strategy game.
You are in the minority. Look at the effort put into the sim versus the strategic sides of the game since Rowan released the source code... Sim = YEARS. Strategy = ZERO.
The BoB part works OK, a few historical questions about things but nothing game breaking.
I disagree. It's a fun sim. But they completely ignored the strategy side of the house, once they got the source code. If they only would've dedicated an iota to the interface. The hoops one must jump through to get information that is basic to all strategic BOB games, are too small and too high. Which is a real shame, as it could've been a great strategy game.
As to Eagle Day to Bombing the Reich, I agree with Vegasooze... you'd be better off to run the originals and deal with the warp speed map mouse scroll. This combined iteration would never run right here. And of course you must remember, like BOB II, it is based on the original code, as modified by others. In this case the original codes by Grigsby have been combined from both original games, patched, ripped, speed taped, safety-wired, torn, stapled, hammered, etc. (I just wanted a fix for the high speed mouse map scroll of the originals! *argh*)
This game is a dead issue. No patches. No fixes. No support (they're rumored to still be in hiding, to this day!).
For my strategic BOB fix, I'm back to 1983's "Fighter Command" by SSI. No one has surpassed Charlie Merrow's 48k programming.
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