From: Dismal Seepage Indiana
If you want to add ships, you might find it's already been done in DaBabes. They expanded the ship database to include a number of smaller ships that were not in the original game. Two of the principle people in developing DaBabes were on the development team for the game and one had been in the US Navy, so he has a soft spot for all things naval.
Thank you, Bill - that is all well but as far as I understand it, it shall be possible to do this in the Editor. I need to have it work, anyway. It seems the Editor
and game won't communicate. It could be something simple but I'm not able to grab it at the moment. I believe I have followed the manual.
You can't make changes to a game in progress (to prevent cheating in PBEM games). The editor makes changes to the scenario files. You need to start a new scenario to see the changes.
I am a big time fan of the editor and Bill is right...I have been able to introduce new aircraft mid-game, but never ships. Funny thing is the list of ships at the top left WILL show the newly created ships mid game but they will NOT show up on the ship reinforcement screen mid game..
Starting a new game WILL see your new ships coming in as you intended..
As for aircraft, the only real issue I have found is that no matter how many times you type in an accurate "date of entry", the "aircraft replacement pool" will always show 00/00/0000 instead of the dates you manually typed in. (This ONLY applies to new planes you have created..NOT a change of dates on existing aircraft.
BTW..In game, the "Beech mod 18" (in game name) is in reality the F2 Recon plane..I created the C45 Expeditor light cargo plane by copy/pasting the page for that Beech plane, made it a TRANSPORT, (carried 2000 lbs)..It was used by USAAC, USMC/USN (as the JRB), China..The RAF and Canada..No small numbers..hundreds!..The USMC and USN operated 1500 of them alone!
The RECON version used by USAAC was not in small numbers either..