Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Scenario 033 Briefings

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Scenario 033 Briefings Page: <<   < prev  1 2 3 [4]
Login
Message << Older Topic   Newer Topic >>
Scenario 033 Briefings - 7/27/2015 11:57:13 AM   
Reg


Posts: 2748
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

For extra credit just unzip and copy the contents of the attached file into the SCEN directory along with the other 10 scenario files.

You will now have briefings for scen033 just like the other scenarios. The scenario brief has been populated with Andy's updates as posted in this thread.

Have fun.

Attachment (1)

< Message edited by Reg -- 7/27/2015 1:17:27 PM >


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Reg)
Post #: 91
Scenario 033 Briefing Pictures - 7/27/2015 12:08:18 PM   
Reg


Posts: 2748
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

For even more credit just unzip and copy the attached file into the game ART directory.

You will now have pictures to go with your scenario briefings.

You don't have to use these ones as you can substitute your own as long as they are bitmap files with the same names and are the same size (250x290 pixels).

Have fun.


Attachment (1)

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Reg)
Post #: 92
RE: Scenario 033 Briefing Pictures - 7/28/2015 4:38:28 PM   
ETF


Posts: 1614
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline
Thanks so much Reg!!
I was feeling like the village idiot :)

_____________________________

My Top Matrix Games 1)CMANO PRO(WEGO/RT) 2)Waterloo 3)War In the Pacific/AE 4)End All Wars

Twitter -Tactical Wargamer
@TacticWargamer

(in reply to Reg)
Post #: 93
RE: New Scenario - 7/28/2015 4:40:22 PM   
ETF


Posts: 1614
Joined: 9/16/2004
From: Hamilton Area, Canada
Status: offline

quote:

ORIGINAL: HansBolter

Lower left corner of the Reply to Message interface.

Check box: "Embed picture in post"

Click: "Click here to upload!"








Thanks Hans.....I was using the "Fast" reply.


_____________________________

My Top Matrix Games 1)CMANO PRO(WEGO/RT) 2)Waterloo 3)War In the Pacific/AE 4)End All Wars

Twitter -Tactical Wargamer
@TacticWargamer

(in reply to HansBolter)
Post #: 94
RE: Scenario 033 Briefing Pictures - 7/30/2015 8:35:47 AM   
Reg


Posts: 2748
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

quote:

ORIGINAL: ETF

Thanks so much Reg!!
I was feeling like the village idiot :)


You're welcome.

As this is basically a beta test of the new scenario, Andy assumed that the guys who downloaded it would know what they were doing and only published the data files rather than the full package.

Happy to fill in the gap.



_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to ETF)
Post #: 95
RE: New Scenario - 7/31/2015 10:58:25 AM   
simcityrefund

 

Posts: 64
Joined: 5/11/2015
Status: offline
looking forward to this as a noob ( a scenario that is conservative but also determined ai to kill me) maybe can you script it to be come agresive if the japs lost certain victory places?

(in reply to Andy Mac)
Post #: 96
RE: New Scenario - 8/1/2015 12:04:45 AM   
Reg


Posts: 2748
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

Try the Iron Man scenarios if you want aggressive.
(Not really recommended for a noob).

The trouble with making the AI determined to recapture particular locations is that the AI isn't smart enough to recognise a hopeless cause and it will just repeatedly beat itself to death on the same rock rather than running away to fight another day. This is one of the behaviours Andy is trying to improve with this new scenario.



_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to simcityrefund)
Post #: 97
RE: New Scenario - 8/1/2015 12:10:52 AM   
Reg


Posts: 2748
Joined: 5/26/2000
From: Victoria, Australia
Status: offline

Since this is a test, this don't forget to give Andy feedback so he can improve the existing script and create more AI files.



_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to Reg)
Post #: 98
RE: New Scenario - 8/19/2015 8:42:33 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline
Just doing a follow up on this mod.
Last time Andy was on the forums was 2 Jun 15 hopefully everything's OK with him, has anyone heard from him?
Daryl

(in reply to Reg)
Post #: 99
RE: New Scenario - 9/13/2015 5:28:46 AM   
Treetop64


Posts: 910
Joined: 4/12/2005
From: 519 Redwood City - BASE (Hex 218, 70)
Status: offline
Been keeping an eye out...

Have been using Andy's AI scenarios for years now, and playing as Allied the AI actually beat me once (Ahistorical Ironman scenario). I only made historically/politically plausible moves, maintained organizational chains, no gamey tactics, restricted myself with "house rules", etc. and the AI actually made a good fight of it!

Looking forward to this. :)


_____________________________



(in reply to drw61)
Post #: 100
RE: New Scenario - 10/11/2015 11:50:06 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline
Andy, Just checking in, how is this mod coming along? I need an update fix because I want to make a DBBB version of this
Daryl

(in reply to Treetop64)
Post #: 101
RE: New Scenario - 10/29/2015 1:17:30 PM   
PaulWRoberts

 

Posts: 869
Joined: 4/22/2001
Status: offline
I'm following this closely. The possibility of a new AI opponent has got me interested in WITPAE again!

Any news?

(in reply to drw61)
Post #: 102
RE: New Scenario - 11/2/2015 3:41:10 PM   
Andy Mac

 

Posts: 14225
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Sorry all got buried by day job for last few months will pick up again from mid Nov

(in reply to PaulWRoberts)
Post #: 103
RE: New Scenario - 11/2/2015 7:15:40 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline
Thanks Andy for the update, I know that life can be hectic some times!
I'm in the middle of adopting my 3 year grandniece! Who would have thought at 54 I'd be starting a family again.
quote:

ORIGINAL: Andy Mac

Sorry all got buried by day job for last few months will pick up again from mid Nov


(in reply to Andy Mac)
Post #: 104
RE: New Scenario - 11/2/2015 8:53:40 PM   
Admiral DadMan


Posts: 3523
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline

quote:

ORIGINAL: Andy Mac

Sorry all got buried by day job for last few months will pick up again from mid Nov


The last file you uploaded is from May 21st, but it appears that you've done some work since then, is there another download link of work since the link on post #1 that I'm missing?


_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Andy Mac)
Post #: 105
RE: New Scenario - 2/28/2016 9:29:46 AM   
Andy Mac

 

Posts: 14225
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Sorry All been distracted by last few months working on it againb but a slower pace

(in reply to Admiral DadMan)
Post #: 106
RE: New Scenario - 2/28/2016 11:51:53 AM   
Andy Mac

 

Posts: 14225
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I have the new scenario more or less working just constantly testing the AI base scenario

(in reply to Andy Mac)
Post #: 107
RE: New Scenario - 2/28/2016 2:00:50 PM   
PaxMondo


Posts: 8675
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: Andy Mac

I have the new scenario more or less working just constantly testing the AI base scenario

Welcome back!

_____________________________

Pax

(in reply to Andy Mac)
Post #: 108
RE: New Scenario - 2/28/2016 4:36:51 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline

quote:

ORIGINAL: Andy Mac

I have the new scenario more or less working just constantly testing the AI base scenario


Good to hear, Thanks for the update

(in reply to Andy Mac)
Post #: 109
RE: New Scenario - 9/20/2016 2:24:33 PM   
Chickenboy


Posts: 25238
Joined: 6/29/2002
From: San Antonio, TX
Status: offline

quote:

ORIGINAL: drw61


quote:

ORIGINAL: Andy Mac

I have the new scenario more or less working just constantly testing the AI base scenario


Good to hear, Thanks for the update


I've been away for quite some time, and am considering honing my skills on the AI for a bit before taking the plunge anew.

What is the latest AI patch / file looking like Andy Mac, et. al.?

_____________________________


(in reply to drw61)
Post #: 110
RE: New Scenario - 9/21/2016 2:57:46 AM   
Schorsch

 

Posts: 70
Joined: 1/25/2010
From: Germany
Status: offline
Hi, coming back to ae after a long break and found this thread. if i understand correctly this scen is up to date for playing as allies and the allied ai is not updated from v0.3 to v0.4 yet. is that correct?

(in reply to Chickenboy)
Post #: 111
RE: New Scenario - 4/18/2017 10:36:58 PM   
Timotheus

 

Posts: 451
Joined: 12/13/2013
Status: offline
I just wanted to thank you for doing this.

I have done a few of the smaller scenarios and am totally, 100% not ready to play GC with a human opponent - except maybe as a guide on how to lose the game quickest; but this fits the bill.

Fantastic that you have fixed the AI so that it should not butt into a base "it REALLY wants" time after time after time.

Can I play this with AI set on historical - or should I bump it to HARD anyway?
Edit; more questions: PDU on or off or does not matter to AI?


Edit: This was custom made for new players, basically, and, well, I feel like it was custom made for me personally since I want a working AI, not a suicidal one from vanilla, historical Japanese AI is right up my alley, and... well, this is just awesome.

< Message edited by Timotheus -- 4/18/2017 10:44:09 PM >


_____________________________

NEWBIE GUIDE Distant Worlds Universe
http://tinyurl.com/k3frrle

Make own WW2 scenario in Advanced Tactics Gold
http://tinyurl.com/l6v7aum

INSTALL WITPAE on modern PC
https://tinyurl.com/l5kr6rl

(in reply to Andy Mac)
Post #: 112
RE: New Scenario - 4/29/2017 7:28:35 PM   
Yaab


Posts: 3750
Joined: 11/8/2011
From: Poland
Status: offline
Don't know if the scenario 33 is still supported. Anyway, I fiddled a bit with scenario 33 and scenario 100 today, and found those generic leaders in scenario 33, when I tried to change the captain for an Australian AM.



Some stat randomisation would be better for immersion

(in reply to Timotheus)
Post #: 113
RE: New Scenario - 12/13/2017 11:10:49 AM   
morphin

 

Posts: 310
Joined: 4/26/2002
From: Switzerland
Status: offline
bump

Any news? It seems one of the best Allied AI....

Thank's
Andy

(in reply to Yaab)
Post #: 114
RE: New Scenario - 1/18/2018 1:32:26 AM   
Rogue187

 

Posts: 146
Joined: 2/7/2005
Status: offline
Good Evening AndyMac! I have downloaded the revised Scenario 1 (listed as scenario save 33 I assume) and I can't find it in the game scenario selection. I was able to extract it to the SCEN folder, but it isn't in the game. When I compared the zipped files with the other scenario data files, I noticed there isn't a .txt file or a .cmt file. I created a .txt file for scenario 33, but it still doesn't show up in the scenario selection. Are these important?

(in reply to Andy Mac)
Post #: 115
RE: New Scenario - 8/16/2018 1:37:51 AM   
Timotheus

 

Posts: 451
Joined: 12/13/2013
Status: offline
wrong scen thread

< Message edited by Timotheus -- 8/16/2018 2:03:25 AM >


_____________________________

NEWBIE GUIDE Distant Worlds Universe
http://tinyurl.com/k3frrle

Make own WW2 scenario in Advanced Tactics Gold
http://tinyurl.com/l6v7aum

INSTALL WITPAE on modern PC
https://tinyurl.com/l5kr6rl

(in reply to Rogue187)
Post #: 116
RE: New Scenario - 9/11/2018 1:05:20 AM   
palioboy2

 

Posts: 135
Joined: 12/16/2009
From: Canada
Status: offline
Any updates on how this is working? From what I read it still seemed to be in a beta stage.

(in reply to Timotheus)
Post #: 117
Page:   <<   < prev  1 2 3 [4]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Scenario 033 Briefings Page: <<   < prev  1 2 3 [4]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.160