From: Louisiana, USA
Yes, the Continuous play was changed to only AI at the start of AE due to a number of factors that cause the more detailed actions of the game to misbehave.
No one must have tried to use continuous mode with a human player to notice that it no longer applied.
Good deal, thanks for the heads up.
I honestly don't understand the logic behind playing a game in 'continuous' mode for human v AI, when the human player issues one set set of commands and then nothing, while AI merrily issues and executes commands each day.
Playing with a turn lasting a set number of days makes more sense.
And I don't honestly understand why you should feel forced to play a strategic level game as though it were a tactical, squad-level game with having to issue commands for every single unit, on every single turn. While it may be necessary for winning in PBEM, playing this way on every turn makes me hate this beautiful game.
Sure the level of detail is there IF and WHEN you so choose to take advantage of it (and I do when I feel it REALLY matters), but there are also adequate facilities to automate your forces for short periods of time for the purposes of achieving some short term objective beyond three day turns.
I am under no illusion about the depth and scope of this game either. It actually took getting a copy of GG's War in the West before I was able to truly appreciate WitP:AE. No matter if I'd won or lost, the fact that I could complete a scenario in a reasonable amount of time, to any level of detail that I desired, and to be able to try again before I forgot why I lost in the first place meant that I was actually PLAYING and ENJOYING my copies of the most expensive and detailed games in existence...
...when the human player issues one set set of commands and then nothing, while AI merrily issues and executes commands each day.
Nor do I. This isn't at all what I am advocating for a full scenario either, just for the times in between major operations when playing versus the AI. If I set up adequate orders, the units should generally do as they are told until they are done or until major combat breaks out and I need to manually interrupt. If I failed to plan correctly and the big moment comes, then shame on me. I'll take notice of my mistake and pay more attention next time.
The point is, I want that "next time" to be one with enough frequency to let me correct mistakes before I forget why I lost to begin with.
In conclusion, I got WitP to simulate WW2 in the Pacific, and not to spend all of my time micromanaging numbers. When played operationally by making similar decisions as an admiral would, I am utterly addicted to WitP. Even if I suck terribly, I'm still having way more fun with WitP than any human should be allowed to.
There's nothing more I could ask of 2by3 and Matrix.
Thanks a bunch!
< Message edited by StewartK -- 5/10/2015 7:31:00 AM >