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Hotfix Available - 5/8/2015 11:43:56 AM   
Lukas


Posts: 354
Joined: 5/31/2010
Status: offline
Because building a patch, installer and uploading it to all the required places takes time we won't be able to complete the official first patch until next week. In the meantime we've decided to release another hotfix:

Download here

Be aware however that we haven't had much time testing this, so if you install it now consider yourself a hotfix beta-tester If there are any issues with it report them on the forums so we can be sure to address them in next week's official patch.

The changes list of this hotfix:

  • Experience formula tweaked: Experience gain is much quicker now (perhaps too quick?)
  • Coral Sea (Japan) and Midway (USA) victory requirements fixed: You now get a victory on the final turn if you managed to force the enemy to retreat.
  • Dutch Overvalswagen fixed: This used to cause significant framerate drops on the Java map
  • Dutch Landstorm and Sherman Jumbo stats fixed (more unit tweaks will follow in patch)
  • Modding support: The game will open with a mod launcher if there are any mods installed.
  • AI freeze fixes
  • Switch between torpedo & bombs issue fixed

    Note: The announced "hex selection" and "city names" are not yet part of this hotfix.

    < Message edited by VPaulus -- 5/15/2015 7:19:30 PM >


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    RE: Hotfix Available - 5/8/2015 11:59:08 AM   
    Templer_12


    Posts: 1634
    Joined: 1/5/2009
    From: Germany
    Status: offline
    Thanks for the hotfix.

    Meanwhile I own a few games by Matrix/Slitherine.
    The support provided by the developers, even if the games are a bit dated, exemplary!
    I hope Aristocrats keeps this tradition alive.

    (in reply to Lukas)
    Post #: 2
    RE: Hotfix Available - 5/8/2015 9:35:07 PM   
    vonRocko

     

    Posts: 1427
    Joined: 11/4/2008
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    ...

    < Message edited by vonRocko -- 5/11/2015 4:47:04 AM >

    (in reply to Templer_12)
    Post #: 3
    RE: Hotfix Available - 5/8/2015 10:01:45 PM   
    TheWombat

     

    Posts: 469
    Joined: 8/2/2003
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    Didn't fix the Midway problem, at least for me; loaded up my turn 35 save, ran the Japanese turn, and it still said I lost, even though I sank two of the IJN CVs, much of the invasion fleet, and drove the invaders back across the sea. Guess I'll wait for the real patch and put this on the shelf for a bit. No way I'm playing that scenario again with even the chance of it screwing up again.

    EDIT: Can't upload the save because that file type isn't supported, nor for some reason are .zips.

    < Message edited by TheWombat -- 5/8/2015 11:02:20 PM >

    (in reply to vonRocko)
    Post #: 4
    RE: Hotfix Available - 5/8/2015 11:21:18 PM   
    VPaulus

     

    Posts: 3505
    Joined: 6/23/2011
    From: Portugal
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    @TheWombat

    You can email the file to:
    info[at]the-artistocrats.com

    (in reply to TheWombat)
    Post #: 5
    RE: Hotfix Available - 5/8/2015 11:38:48 PM   
    TheWombat

     

    Posts: 469
    Joined: 8/2/2003
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    quote:

    ORIGINAL: VPaulus

    @TheWombat

    You can email the file to:
    info[at]the-artistocrats.com


    Done, thanks.

    (in reply to VPaulus)
    Post #: 6
    RE: Hotfix Available - 5/9/2015 9:10:46 AM   
    Lukas


    Posts: 354
    Joined: 5/31/2010
    Status: offline
    The hotfix won't fix ongoing scenarios. Basically the savegame IS the scenario so it will only change if you restart it completely. You can just use the "#igotnukes" cheat at the end of the last turn though if you have an ongoing scenario, it essentially does the same as this fix.

    _____________________________


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    Post #: 7
    RE: Hotfix Available - 5/9/2015 12:16:27 PM   
    TheWombat

     

    Posts: 469
    Joined: 8/2/2003
    Status: offline

    quote:

    ORIGINAL: Lukas

    The hotfix won't fix ongoing scenarios. Basically the savegame IS the scenario so it will only change if you restart it completely. You can just use the "#igotnukes" cheat at the end of the last turn though if you have an ongoing scenario, it essentially does the same as this fix.


    Cool, thanks.

    (in reply to Lukas)
    Post #: 8
    RE: Hotfix Available - 5/9/2015 5:13:17 PM   
    FroBodine


    Posts: 856
    Joined: 5/5/2007
    From: Brentwood, California (not the OJ one)
    Status: offline
    I just installed this patch to my Steam folder, but it does not change the version number. It still says 1.6.0. Is this correct?

    Also - I wasn't thinking about my multiplayer game. Will this affect my ability to continue my multiplayer game? If so, I will reinstall my Steam version to the base version.

    (in reply to TheWombat)
    Post #: 9
    RE: Hotfix Available - 5/10/2015 11:27:14 PM   
    FroBodine


    Posts: 856
    Joined: 5/5/2007
    From: Brentwood, California (not the OJ one)
    Status: offline
    Nobody knows? I installed the patch, but it still shows version 1.6.0

    Is this correct, or did the patch not install correctly?

    (in reply to FroBodine)
    Post #: 10
    RE: Hotfix Available - 5/11/2015 1:22:20 AM   
    gunnergoz


    Posts: 447
    Joined: 5/21/2002
    From: San Diego CA
    Status: offline
    I believe it installs using the same version number. I have done the hotfix and can now see the changes in gameplay, e.g. torpedo/bomb selection with the SB2C, yet version number remains at 1.6.0.

    _____________________________

    "Things are getting better!
    ...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
    -Old Russian saying

    (in reply to FroBodine)
    Post #: 11
    RE: Hotfix Available - 5/11/2015 1:35:37 PM   
    FroBodine


    Posts: 856
    Joined: 5/5/2007
    From: Brentwood, California (not the OJ one)
    Status: offline
    Thank you, gunner!

    (in reply to gunnergoz)
    Post #: 12
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