HerpInYourDerp
Posts: 118
Joined: 5/7/2015 Status: offline
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I've been running a modified UE2 theme and everything aside from custom games as a Pirate Faction has gone on without a hitch. As I understand it, a player pirate spawnpoint is just any planet with one of the fuels (H/He/Caslon in this case) available to mine. I've reduced availability of the fuels in my settings, but whenever I try to start custom pirate games, I'm usually (one single successful load and it was probably just a fluke tbh) just stuck at the "Creating new Galaxy" screen - not crashed or hanging (no dumpfile generated) - I can only guess that the game is stuck searching for a spawn location, because I've tested making the fuels only available in clouds and that failed to start the pirate tutorial game, but reverting that allowed for the tutorial to load up. It's not a case of slow loading either, I even happened to leave it for the best part of 3 hours by chance and it was still 'loading' by the time I got back. I don't have a problem starting a game "Pirate Start in the Age of Shadows" mode either using these exact modifications, so it's not as if the modding completely brakes the game, but because game performance completely devolves to a point somewhere between god-awful and absolutely unplayable for me with just half a dozen empires by mid-to-late game, playing the quickgame settings with 15+ sides is simply not viable. Also: Is there a debug/logging function where the game will throw out what it's doing into a .log of some sort?
< Message edited by HerpInYourDerp -- 5/8/2015 3:20:12 AM >
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