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beta 12 difference that may affect modders

 
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beta 12 difference that may affect modders - 5/4/2015 10:12:14 PM   
mordachai


Posts: 207
Joined: 3/6/2015
Status: offline
I just stumbled on the fact that beta 12 uses:

WeaponAreaGravity ;0

Whereas previously it was:

WeaponArea ;0

for designTemplates

I suspect that this is a simple change across the board
Post #: 1
RE: beta 12 difference that may affect modders - 5/4/2015 11:46:33 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: mordachai
I just stumbled on the fact that beta 12 uses:
WeaponAreaGravity ;0
Whereas previously it was:
WeaponArea ;0
for designTemplates

I suspect that this is a simple change across the board


To inform you, if you're referring to the Universe Beta 1.9.5.12 recent release, the executable
file is the only change. There is no change to any designTemplates. Both indexes you mentioned
are in the designTemplates as shown below.

WeaponArea ;0
WeaponBeam ;6
WeaponBombard ;1
WeaponMissile ;0
WeaponPhaser ;0
WeaponRailGun ;0
WeaponsManufacturingPlant ;0
WeaponsResearchLab ;0
WeaponSuperBeam ;0
WeaponTorpedo ;10
WeaponTractorBeam ;1
WeaponGravitonBeam ;0
WeaponAreaGravity ;0


< Message edited by ehsumrell1 -- 5/5/2015 12:49:31 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to mordachai)
Post #: 2
RE: beta 12 difference that may affect modders - 5/5/2015 12:24:14 AM   
mordachai


Posts: 207
Joined: 3/6/2015
Status: offline
Ah, okay - thanks. My bad.

(in reply to ehsumrell1)
Post #: 3
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