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Erik's Cooperative Scenarios

 
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Erik's Cooperative Scenarios - 5/1/2015 2:17:30 PM   
Erik2

 

Posts: 780
Joined: 11/2/2000
From: Oslo, Norway
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Please find download links here:
http://www.slitherine.com/forum/viewtopic.php?f=374&t=64991


< Message edited by Erik Nygaard -- 6/4/2015 2:49:19 PM >
Post #: 1
RE: Erik's Cooperative Scenarios - 5/1/2015 2:28:43 PM   
Lukas


Posts: 354
Joined: 5/31/2010
Status: offline
Awesome. Thanks Erik. If you don't mind I'll grab this to double-check everything and make it part of the first patch.

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RE: Erik's Cooperative Scenarios - 5/1/2015 4:02:53 PM   
Erik2

 

Posts: 780
Joined: 11/2/2000
From: Oslo, Norway
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No problem, glad to be of assistance.

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Post #: 3
RE: Erik's Cooperative Scenarios - 5/1/2015 5:16:39 PM   
Erik2

 

Posts: 780
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Here's another one, the Japanese Bataan scenario. Two human Japanese players vs the AI
Lukas, better check this one too...

Bataan

Spoiler alert: Play the scenario in the campaign first.

(in reply to Erik2)
Post #: 4
Showdown in the Pacific - 5/25/2015 2:40:02 PM   
Erik2

 

Posts: 780
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
Pacific, March 1st 1924.
Japan has just annexed the Philippines and is looking to expand further into the western Pacific.

This is a hypotetical scenario depicting a naval/air engagement between Japan and Britain/Holland/France.
It is inspired by the 'Pacific Jutland'-scenario from War plan Orange.

Download link in first post.




Attachment (1)

(in reply to Erik2)
Post #: 5
RE: Showdown in the Pacific - 5/25/2015 2:44:48 PM   
zakblood


Posts: 22113
Joined: 10/4/2012
Status: online
ah good work as always, seem you producing more mods that the rest put together so thanks, will get round to playing some, some time,but will say thanks now when i grab them

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Post #: 6
RE: Showdown in the Pacific - 5/26/2015 8:53:26 PM   
Meteor2


Posts: 307
Joined: 7/20/2009
From: Germany
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What a fantastic map.
If only land units were included...

By the way, is there a limit for units in a scenario?

This map would be ideal for bigger operations with air, naval and land.

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Post #: 7
RE: Showdown in the Pacific - 5/26/2015 9:20:37 PM   
Erik2

 

Posts: 780
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
The unit limit is surely more than the max 120x120 map will be comfortable with.
Take a look at my single player Iwo Jima. The island is choke full of Japanese bunkers, MG nests and a normal number of regular units.

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Post #: 8
RE: Showdown in the Pacific - 5/27/2015 6:44:33 AM   
zakblood


Posts: 22113
Joined: 10/4/2012
Status: online
limits are only set by the size of your vga card memory to load them and the cpu and main system ram, as i've also messed around with massive battles to see if i could break the editor with little luck tbh, so size and number isn't game related but maybe your pc spec at least.

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Post #: 9
RE: Showdown in the Pacific - 5/27/2015 7:18:57 AM   
Erik2

 

Posts: 780
Joined: 11/2/2000
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: Meteor2

What a fantastic map.
If only land units were included...

By the way, is there a limit for units in a scenario?

This map would be ideal for bigger operations with air, naval and land.


BTW, I may add a Japanese land Component. Invasion of Hong-Kong maybe.
But first the naval parts probably need some balancing. There are a couple of MPs underway to test this.

(in reply to Meteor2)
Post #: 10
RE: Showdown in the Pacific - 5/27/2015 3:37:11 PM   
CGGrognard


Posts: 557
Joined: 10/3/2013
From: USA
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Thanks for the Iwo Jima map. I learned the hard way that it's full of MG nests, bunkers, AT and AA guns. It probably wouldn't be fun to control the Japanese in that scenario.

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"The supreme art of war is to subdue the enemy without fighting." - Sun Tzu

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Post #: 11
RE: Showdown in the Pacific - 5/27/2015 4:04:44 PM   
Erik2

 

Posts: 780
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
If I ever create a US AI version of this scenario I would remove all MG nests.
These could be created by the Japanese player on the fly.
The AI is not capable of this.

(in reply to CGGrognard)
Post #: 12
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