From: New Caledonia
ORIGINAL: Mad Russian
First and foremost you all need to remember that balanced is my opinion. I consider a scenario balanced when I play it hard and get a draw or close to a draw. There are various reasons for that.
Second, I consider that Murphy is alive and well in every war, battle, campaign. And absolutely in every scenario/campaign in the game. Which means quite literally Sh!t Happens. You will rarely have all the tools, equipment, troops YOU think you need to complete the mission. Deal with the missing parts and get on with it. That to me is reality. I understand that's not everyone's reality but it's mine and unfortunately if you are playing the scenarios/campaigns I create you get to live with mine. If you make your own or play other people's you can get away from how I think combat looks.
Third, there will be new content added when we rebalance them. Not sure how much but there will be some. My commitment to all of you was that I would provide FREE content whenever possible and this is another of those times when it's possible.
I like the way you think about that, and it's probably what give us enjoyable and interressing scenarios ^^ No doubt you will handle that well.
To be honest the AI sucks when attacking too . This is the case with EACH computer game I know. Actually RS has one of the best AI's I know, but it's still not good enough. I doubt that we will see a really competitive AI anytime soon, this is just the reality. You can live with that when you play as NATO against a massively superior WP AI. But the things get really unbalanced in human vs human games and playing WP against the NATO AI.
Wargames and some sort of games like that (4X) is usually played in single-player mode by the vast majority, despite a small comunity of multiplayers folks ^^. And even in that case, we usually play in multiplayer competitive games 2 time a scenario, one each side, and compare the results for giving a winner/best gamer.
I should here notice that the AI in FC:RS is really interressing, thanks to the dev's way to update their AI at every new feature they include in their game and continue to improve these. It's really a major point in wargames. Thanks you.