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Infantry Survivability

 
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Infantry Survivability - 4/24/2015 7:00:54 PM   
kool_kat


Posts: 554
Joined: 7/7/2008
From: Clarksville, VA.
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Hey Devs:

I've noted in many games that infantry units can be very difficult to eliminate when dug in urban and forest hexes.

Here's what the user manual states concerning dug in infantry:

Designer Note: Infantry

Infantry units perform best when dug in and in areas with plenty of cover.
In built up areas like cities infantry can take down unsupported tanks. In the
open, infantry becomes very vulnerable to all types of fire. Digging infantry
out of high cover can be a real chore and usually requires the use of artillery
and your own infantry to remove.

However, it "seems" that in many instances a single infantry squad versus company or even battalion-sized enemy units is able to hold out for several turns?

Could you explain the rationalization behind this phenomena? It would appear that with such a disparity of numbers, the greatly outnumbered single infantry squad would be overrun and destroyed quickly by the vastly superior enemy force?




_____________________________

Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
Post #: 1
RE: Infantry Survivability - 4/24/2015 8:42:51 PM   
MaxDamage

 

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Joined: 1/3/2015
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"Digging infantry
out of high cover can be a real chore and usually requires the use of artillery
and your own infantry to remove."

I think this should work exactly like that. But i agree that the last survivor phenomenon is weird and could be toned down a bit. The last survivors get ++ defence or something.

(in reply to kool_kat)
Post #: 2
RE: Infantry Survivability - 4/24/2015 10:48:23 PM   
cbelva

 

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Joined: 3/26/2005
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I could be wrong I think it has more to do with density that getting a bonus. And yet I agree digging out that last squad is a bit hard. I would expect it to try and scoot out but it doesn't. It has been reported and discussed.

(in reply to MaxDamage)
Post #: 3
RE: Infantry Survivability - 4/25/2015 12:06:59 AM   
pzgndr

 

Posts: 2730
Joined: 3/18/2004
From: Maryland
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You guys may also want to relook the basic loads and resupply for dismounts who are engaged. They can be tough, but not for too long. Looking ahead, there could be some consideration for additional resupply caches or something associated with different levels of being dug-in/fortified. That's part of it. Not sure how well all this is factored in so far, considering the game is more focused on armored maneuver warfare.

(in reply to cbelva)
Post #: 4
RE: Infantry Survivability - 4/25/2015 1:57:05 AM   
Mad Russian


Posts: 13255
Joined: 3/16/2008
From: Texas
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The game series started off AFV centric but will obviously move more towards an infantry centric model as it matures into other time periods.

Good Hunting.

MR

< Message edited by Mad Russian -- 4/25/2015 2:57:25 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to pzgndr)
Post #: 5
RE: Infantry Survivability - 4/25/2015 12:41:33 PM   
kool_kat


Posts: 554
Joined: 7/7/2008
From: Clarksville, VA.
Status: offline
Gents:

So, the correct tactic to remove dug in infantry is NOT to go in with unsupported tanks... but instead send in your own infantry supported with arty - correct?

_____________________________

Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein

(in reply to Mad Russian)
Post #: 6
RE: Infantry Survivability - 4/25/2015 2:19:59 PM   
cbelva

 

Posts: 1352
Joined: 3/26/2005
Status: offline
That is correct. I can attest that getting infantry combat right is harder than tank to tank - there are a lot of variables. And I am still not totally satisfied with it. However it is working now as good as I have seen it. Inf dug in in urban should be tough to dig out. It should not be quick combat either. Tanks going in alone should get spanked pretty hard. You got to lower the inf morale and readiness. Hit them hard with arty and then send in your infantry supported by tanks.

< Message edited by Capn Darwin -- 4/25/2015 3:51:40 PM >

(in reply to kool_kat)
Post #: 7
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