Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: A Possible New Vision of Distant Worlds

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> RE: A Possible New Vision of Distant Worlds Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: A Possible New Vision of Distant Worlds - 5/1/2015 7:16:37 PM   
Cauldyth

 

Posts: 683
Joined: 6/27/2010
Status: offline
2D is fine, 3D just becomes a distraction in terms of both development and UI. For any sequel which may be in the works, I'd be happy on the graphics front with just a usability overhaul (e.g. better font scaling, etc.). Spend the development time on reworking some of the mechanics (diplomacy and wars, for example) and you'll have me throwing my hard-earned money at you.

(in reply to Colwolf77)
Post #: 31
RE: A Possible New Vision of Distant Worlds - 5/2/2015 11:55:05 AM   
Spidey


Posts: 399
Joined: 12/8/2013
Status: offline
Speaking of things to rework, one very nice addition would be more control over what stuff results in screen activity and what doesn't. I don't think I have ever actually taken pirates up on their "kind" offers, but all the same, I'm getting spammed with rubbish offers from them.

With ~15 pirate factions that all want to keep shouting at me and me having zero way of automatically telling them to sod off, the consequence is that the top right part of my screen is always occupied by the latest useless pirate nonsense of the day. It's a complete waste of screen space, on top of being somewhat annoying to look at, and it is absolutely hopeless to respond to each communication.

(in reply to Cauldyth)
Post #: 32
RE: A Possible New Vision of Distant Worlds - 5/2/2015 2:08:11 PM   
Cauldyth

 

Posts: 683
Joined: 6/27/2010
Status: offline
I would love if, when appropriate, those message boxes have two buttons on them: a check box for accept, and an X for decline. Obviously that's not relevant to all of them, but it is to many. It would let me quickly sort through them without having to open each one up.

(in reply to Spidey)
Post #: 33
RE: A Possible New Vision of Distant Worlds - 5/2/2015 4:03:56 PM   
Colwolf77

 

Posts: 25
Joined: 4/24/2015
Status: offline

quote:

ORIGINAL: Spidey

Speaking of things to rework, one very nice addition would be more control over what stuff results in screen activity and what doesn't. I don't think I have ever actually taken pirates up on their "kind" offers, but all the same, I'm getting spammed with rubbish offers from them.

With ~15 pirate factions that all want to keep shouting at me and me having zero way of automatically telling them to sod off, the consequence is that the top right part of my screen is always occupied by the latest useless pirate nonsense of the day. It's a complete waste of screen space, on top of being somewhat annoying to look at, and it is absolutely hopeless to respond to each communication.

Not 100% sure but I think there is a way of rejecting all pirate offers in the policy setup options.

(in reply to Spidey)
Post #: 34
RE: A Possible New Vision of Distant Worlds - 5/3/2015 6:53:28 PM   
feygan

 

Posts: 323
Joined: 3/31/2010
Status: offline

quote:

ORIGINAL: Spidey

Speaking of things to rework, one very nice addition would be more control over what stuff results in screen activity and what doesn't. I don't think I have ever actually taken pirates up on their "kind" offers, but all the same, I'm getting spammed with rubbish offers from them.

With ~15 pirate factions that all want to keep shouting at me and me having zero way of automatically telling them to sod off, the consequence is that the top right part of my screen is always occupied by the latest useless pirate nonsense of the day. It's a complete waste of screen space, on top of being somewhat annoying to look at, and it is absolutely hopeless to respond to each communication.


To take that further it would be nice to have an option of general sod off. Kind of like the Civilization "do not bother me again" mechanic. That way you could have situations where you sever diplomatic ties.

(in reply to Spidey)
Post #: 35
RE: A Possible New Vision of Distant Worlds - 5/4/2015 1:48:29 AM   
Shark7


Posts: 7865
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Cauldyth

2D is fine, 3D just becomes a distraction in terms of both development and UI. For any sequel which may be in the works, I'd be happy on the graphics front with just a usability overhaul (e.g. better font scaling, etc.). Spend the development time on reworking some of the mechanics (diplomacy and wars, for example) and you'll have me throwing my hard-earned money at you.



Personally I'm fine with the 2D top down game we have now. I agree spend more time on the mechanics and UI.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Cauldyth)
Post #: 36
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> RE: A Possible New Vision of Distant Worlds Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109