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Vietnam 65 major update is coming!

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Vietnam 65 major update is coming! - 4/14/2015 12:18:34 PM   


Posts: 1812
Joined: 2/7/2015
Status: offline
Hi all,

Since its release in March, Vietnam ’65 has gained the favour of an ever expanding fan community, and the developers have been working hard to make the game even better. Many suggestions and requests have been made and discussed, and the results of this fascinating joint venture between players and developers will soon be revealed in the form of a significant update of the game scheduled for the beginning of May!

This is the full list of changes and improvements:

New features:
- Fog of war.
- New VO for various events.
- Veteran game mode begins with a random starting loadout.
- Hex tile grid can be toggled on and off.
- Vietcong units have new animation when disbanding after combat.
- Villages play effects when H&M changes.
- Combat bonuses and penalties for terrain, spotting and weather.
- Helicopters do not get defensive bonuses.
- Ambushed units do not get defensive bonuses.
- New units are given names.
- Names for units are customisable.
- Weather.
- M113 has detection when carrying friendly infantry.
- VC cadres are more evasive and reactive.
- Elite difficulty: - Immediate defeat at <40 H&M or negative PP for a certain number of turns
- Villages start at a random H&M around 45 instead of 50
- Higher NVA / VC activity
- Less predictable VC activity

Custom settings:
Village H&M settings (starting value and random)
Victory mode (45 turns or to 60 HM score)
Starting PP
Game length for normal victory mode (30/45/60)
Starting units (fixed or random)
AI difficulty (normal, veteran, elite)
Rain settings (one of the 4 settings from Mild to Torrential)
Terrain settings (more/less jungle)
Starting enemies on map?
Extra defeat conditions (negative PP, H&M < 40)

- Rocks can no longer spawn under US bases in all cases.
- [STEAM] Fixed stat tracking for a few veteran-related achievements.
- [PC] S hotkey works correctly.
- Fixed minor typos.
- Enemy units no longer sometimes move further than they should.

General Changes:
- US units automatically gather intelligence if they start their turn in a village. No need to perform another action.
- Current game mode displayed on intelligence map.
- New effects.
- Movement rules for units adjusted slightly.
- Infantry are now better at moving through jungle than vehicles
- Vehicles are affected by poor weather more severely than infantry.
- Can now select all buildings.
- Emergency air resupply no longer carries fuel.
- Control and selection modifications.
- [PC] Can deselect units while they are moving.
- Can only supply drop on tiles with valid friendlies.
- Can only air strike on tiles with visible enemies.
- Audio updates.
- Tweaked camera bounds and parameters slightly.
- Damaged vehicles have wrench icon instead of red cross.
- [PC] Custom cursor
Post #: 1
RE: Vietnam 65 major update is coming! - 4/14/2015 2:15:36 PM   


Posts: 1812
Joined: 2/7/2015
Status: offline
And here some screenshots about the new features:

(in reply to Daniele)
Post #: 2
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