I guess that's it. But I find the player agency in actually moving the units to be the essence of wargaming. Your scenario appears to be more of a "command simulator" which, while not an absurd pursuit, nevertheless has never been something I've been interested in experiencing. If it were a military officer training exercise I guess it would have more purpose. But wargames have always been about moving your own units the way you see fit (YOU recreate history by assuming total command -- within certain realistic constraints).
Is the act of moving your units really the essence of wargaming? Player agency comes in many forms and can be surrounded by different sorts of constraints that can be both historical and ahistorical. This is obviously highly subjective, and I suppose that is why we differ in what we see as the essence of wargaming.
Yes, in many ways it would be a command simulator with the ability to intervene perhaps, for those that like that sort of control. It would certainly be different from the War in the Wests as you possibly wouldn't have extreme control of the totality of your sides logistical machine. Yet player agency exists much in the same way as it would in real life, or quite possibly expanded beyond that depending on how it would fit in from a game perspective. Influencing people up the chain of command in various ways, connections, what have you. So yes, in many ways more of a simulator than "wargame" in that sense.
Also, none of this threatens the existence of the types of games we already have. Not everything has to conform to the standards, all of the time. I see much of the same in subsims of yesteryear. Always a focus on the MACHINE rather than the experience of being in command of a submarine. There's a difference in fidelity, and both are valid and worthwile designs in my opinion.
Yes. I stand by my statement. I've been playing board and computer wargames since 1974 and virtually every one has involved moving your units. At least wargames designed to be played solo or between two people. I don't know if you're new to all this, but having wild ideas about reinventing the wheel in wargaming hasn't met with profitable results in most cases. Name some real examples where you don't move your units?