From: Madrid, Spain
To be true, I was suspecting that. In some games, things are not so obvious, like if they secretly modify the statistics of some TW series game units, you couldn't tell whether that units had the 14 defense+armor level it should have to have or 16 ..., you just see that it takes some more time to rout them, so the battle may be tougher than you think, but you can't really tell.
However, I have been playing TripleA (free game) in-between other games, and I have noticed sometimes my luck simply sucks one after another time, with really terrible and statistically almost impossible rolls. I sometimes have closed the game in anger when I roll 20 dice (with success on a 2 for example) and the IA like 5 (success with 2 too), and I make 2 losses and they 4. And the next round the same, and the next battle, the same, etc..
I understand that the AI threads are serious and would allow excellent AIs, and Steve is a very witty "player" who has gone through all the insides of the game so his knowledge itself is a huge asset for building an AI.
However, if building a good AI is a huge enterprise, interconnecting all the smaller AI "recommendations" in a global strategy for a game like MWIF is a huge challenge. I am not questioning it's feasibility but it's timing. It can take a lot of time, and that only after the game is bug-free. That is, if Steve doesn't give up earlier.
< Message edited by Joseignacio -- 12/17/2015 8:07:20 AM >