Over the last year or so I have been developing a multiplayer tactical wargame set on the Western Front in WW2. As an old-time wargaming enthusiast (and lurker on this forum) myself, I thought that might warrant posting about it here also. In some ways it is a bit of a mix between Close Combat, Silent Storm and Commandos, although it is a multiplayer game. The concept is based on an old game from the late 1990s called Chain of Command.
Our goal is to recreate small-scale infantry combat and the tactics that go with it. We have our first free demo version out now, you can check it out on our Kickstarter page:
As a player you control individual soldiers in your fireteam and need to work together with other players to achieve certain objectives. It is real-time, but plays completely different from any run-off-the-mill RTS. Not only do you control individual infantrymen, I also tried to make real squad tactics matter. Making good use of terrain cover, suppressive fire, outflanking and maneuvering are critical. That is what we want to achieve anyway :). It certainly isn’t about resource gathering and “producing” soldiers, it is about keeping your squad alive while still achieving the set out objectives.
Here is a short video of some core gameplay:
Importantly, playing the game is a team effort, as you’ll be able to achieve little alone with just your fireteam. In an average game you would be playing together with 4-5 other players on the same team. We want to organize each team in an actual hierarchical chain of command. At the top of the hierarchy will be a mission commander whose job it is to make a battle plan. Everything is still fairly early in development (but we do have a demo!), but the core gameplay is pretty much there.
It isn't the most hard-core wargame out there, but I would very much appreciate feedback from wargamers on this forum also, because we are tring to recreate some sort of tactical realism. Is it just me or is this sort of scale a bit neglected in the computer wargaming scene?