There is a fan forum of CC series in China called CC Bar in Tieba.com, where Chinese fans share mods and experience. I started a game suggestion thread there and try to be a good translator. Hopefully the thread will be updated monthly.
The URL of original thread (in Chinese):
1st update (From 23/1/2015 - 23/2/2015)
@orange_zlj (level 11)
Add an “abandon vehicle & weapon” order
@linlishuo (level 10)
Add an "loss tolerance" order, including “minimum loss”,“limited loss” and “ignore loss” like TOAW III
@orange_zlj (level 11) also @song8198752
Being a reality simulation game, Close combat series need a better vision system. All unit share the same vision is obviously not reasonable, even today's technology also can’t realize that. One reasonable way is to provide each unit its own vision and limited vision for friendly units with radio communication.
Add a radio communication range or a valid command range. Units within these range can see the enemies and receive orders.
@Leon Libra (level 3)
1.Captured AT or vehicle can be deployed few turns later.
2.If enemy/player is attacked from more than 2 directions, player/enemy can deploy units in different regions of a map.
@Deutsches Kaiserreich 1871 (level 1)
Themes like East-line campaign, Pacific War, Korean War rather than west-line campaign are highly expected.
@disappeared Grenadier (level 3)
Please release all the CC games in Steam.
@WBVnGv4gr (level 1)
Suggestion for multiplayer game
One can see player’s ID and map of the game.
One can be audience in one game.
A chat room for people who want to battle.
@Lukenovic (level 1)
Comparing with auto attack, taking initiative attack is more likely to receive mortar attack. Why?