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Operation Fei Lian

 
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Operation Fei Lian - 2/16/2015 2:53:37 PM   
ckfinite

 

Posts: 377
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Note: this scene requires v1.07 to work.

Operation Fei Lian depicts an attack by the PLAAF against the North Korean strategic nuclear forces, involving some of the shiny toys that the Chinese have been buying. Have fun!

Some notes:
There isn't a real endstate to this one - unless you lose.
Make sure you read the briefing - some of the notes about approach routes and distances are quite important.

V. 4: fixed side orientations.
V. 3: made Lua scripts more robust - thanks Dandin
V. 2: fixed a number of things - thanks SSN, bostonmike, and JanMasterson.

Attachment (1)

< Message edited by ckfinite -- 4/16/2016 4:23:24 AM >
Post #: 1
RE: Operation Fei Lian - 2/18/2015 9:25:29 PM   
ckfinite

 

Posts: 377
Joined: 7/20/2013
Status: offline
New version up.

(in reply to ckfinite)
Post #: 2
RE: Operation Fei Lian - 2/22/2015 1:03:46 AM   
ckfinite

 

Posts: 377
Joined: 7/20/2013
Status: offline
Yet another revision. Balooganproofed the scripting - doesn't rely on you not destroying the markers anymore.

(in reply to ckfinite)
Post #: 3
RE: Operation Fei Lian - 2/23/2015 11:11:40 PM   
JanMasters0n


Posts: 1111
Joined: 3/8/2006
From: Belgium
Status: offline
Final score: 150 (an A/C crashed fuel depletion).

quote:

SIDE: KPADF
===========================================================

LOSSES:
-------------------------------
7x Vehicle (Flat Face B [P-19])
9x Vehicle (Spoon Rest C [P-12])
1x Radar (China JY-8A Wall Rust)
33x SA-7a Grail [9K32 Strela-2] MANPADS
36x SA-2f Guideline Mod 1 Single Rail
9x Vehicle (Fan Song F [RSNA-75M])
14x SA-3b Goa Quad Rail
7x Vehicle (Low Blow [SNR-125])
9x Radar (Bar Lock A [P-37])
2x Radar (Tall King A [P-14])
2x Radar (Flat Face B [P-19])
5x Radar (Spoon Rest D [P-18])
1x Radar (Tin Shield B [5N59S/36D6])
2x SA-18 Grouse [9K38 Igla] MANPADS
1x Radar (Squat Eye [P-15M(2)])


EXPENDITURES:
------------------
16x SA-2f Guideline Mod 1 [S-75M2 Volkhov, 5YA23 / V-759]
15x SA-3b Goa [5V27, V-601P]
1x SA-18 Grouse [9M39]
1x SA-7a Grail [9M32]



SIDE: KPMF
===========================================================

LOSSES:
-------------------------------
5x A/C Underground Aircraft Shelter Entrance (Blast Doors)
1x Cessna 172
18x Nodong 1 TEL
1x A/C Underground Aircraft Shelter (4x Large Aircraft)
8x Vehicle (Truck, Unarmed)


EXPENDITURES:
------------------



SIDE: KPAF
===========================================================

LOSSES:
-------------------------------
11x MiG-29 Fulcrum A
22x F-6A Farmer
18x MiG-21MF Fishbed J
2x MiG-21bis Fishbed L


EXPENDITURES:
------------------



SIDE: Coup
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: LuaLogic
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: PLAAF
===========================================================

LOSSES:
-------------------------------
1x Su-30MKK Flanker G


EXPENDITURES:
------------------
76x AS-17 Krypton C [Kh-31P, ARM]
4x DF-15C [Penetrator, CSS-6 Mod-3]
54x 155mm/52 ERFB-BB-RA PLZ05
3x Generic Chaff Salvo [4x Cartridges]
24x KAB-1500Kr-Pr TV/EO [Penetrator]
640x China Type 200-4 [Durandal Copy]
4x DF-15C RV [Penetrator, CSS-6 Mod-3]
72x LT-2 LGB [LS-500J, 500kg HE]
19x PL-10
13x PL-12C
5x AA-12 Adder A [R-77, RVV-AE]
14x PL-12
20x PL-9
18x 30mm Gsh-30-1 Burst [30 rnds]
1x Generic Flare Salvo [4x Cartridges, Single Spectral]
4x HJ-10 ATGM
4x KD-88 LACM



SIDE: China Targets
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: PLAAD
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: NK Facilities
===========================================================

LOSSES:
-------------------------------
3x Runway (2600m)
1x AvGas (150k Liter Tank)
2x Runway-Grade Taxiway (2600m)
2x Ammo Revetment
4x A/C Hardened Aircraft Shelter (1x Medium Aircraft)
2x Runway-Grade Taxiway (1400m)
1x Runway-Grade Taxiway (2000m)
6x Runway Access Point (Very Large Aircraft)
1x Building (Control Tower)


EXPENDITURES:
------------------




Had a good time, I enjoyed a lot the time I spent planing everything, trying and failing, just to try again to eventually what I wanted to achieve.0

I think that this scenario is a great opportunity to explore new Mission planing feature that came with 1.07.

Thank you for your time ckfinite.

(in reply to ckfinite)
Post #: 4
RE: Operation Fei Lian - 4/4/2016 9:31:16 AM   
Rocksoldier

 

Posts: 274
Joined: 9/16/2015
Status: offline
Hi, yesterday i tried the scenario (version included in last map pack) for the first time but i experienced a wierd issue.
I'm running CMANO in version 1,11 RC8 and as soon as mission start i get messages like this:

[...]
04:52:35 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:35 - Contact P-15M Squat Eye has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:35 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:35 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:35 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:35 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:34 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:34 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:34 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:34 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:34 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:34 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:34 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:34 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:34 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:34 - Contact P-15M Squat Eye has been lost.
04:52:34 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:33 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:33 - Contact P-15M Squat Eye has been lost.
04:52:33 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:33 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:33 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:33 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:33 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:33 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:33 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:33 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:33 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:32 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:32 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:32 - Contact Armored Plt (T-55 MBT x 4) has been lost.
04:52:32 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
04:52:32 - Contact SAM Sec (SA-18 Grouse [9K38 Igla] MANPADS x 3) has been lost.
[...]

With those units flashing visible/invisible all the time all over the enemy territory. Tried also on another PC and it's the same. I don't know if issue is scenario related or caused by Release Candidate but i hope it can be solved!


PS: tried with v1.10 and there is no issue



< Message edited by Rocksoldier -- 4/4/2016 9:51:27 AM >

(in reply to JanMasters0n)
Post #: 5
RE: Operation Fei Lian - 4/14/2016 3:49:32 PM   
Rocksoldier

 

Posts: 274
Joined: 9/16/2015
Status: offline
I Updated the game to 1.11 RC14 and issue is still there. I also tried a deep scenario rebuild but issue was not solved.
Someone else experience this problem?


(in reply to Rocksoldier)
Post #: 6
RE: Operation Fei Lian - 4/15/2016 1:41:00 AM   
lamboman43

 

Posts: 96
Joined: 4/15/2016
Status: offline
I can confirm I am having the same problems with RC14 and all of the previous RCs. Hope this gets fixed soon because it is a really enjoyable scenario!

(in reply to Rocksoldier)
Post #: 7
RE: Operation Fei Lian - 4/15/2016 2:45:47 AM   
ckfinite

 

Posts: 377
Joined: 7/20/2013
Status: offline
There's an issue with the scene, I need to fix it. Give me a day or two.

(in reply to lamboman43)
Post #: 8
RE: Operation Fei Lian - 4/15/2016 5:02:36 PM   
Rocksoldier

 

Posts: 274
Joined: 9/16/2015
Status: offline
Thank you very much!


(in reply to ckfinite)
Post #: 9
RE: Operation Fei Lian - 4/16/2016 4:22:38 AM   
ckfinite

 

Posts: 377
Joined: 7/20/2013
Status: offline
Fixed.

(in reply to Rocksoldier)
Post #: 10
RE: Operation Fei Lian - 5/7/2016 2:23:30 PM   
stolypin

 

Posts: 203
Joined: 12/23/2012
Status: offline
This is a very interesting scenario but even after a half-dozen attempts, I'm not getting anywhere close to winning it. The SSMs don't seem effective at all (whether targeted against shelters or revealed Missile Artillery) nor do airstrikes against NK airfields seem to have much affect on slowing the swarms of NK fighters which appear to disrupt my attempts at locating and destroying the Missile Artillery once they appear. I also tried waiting 6 hours until darkness but that didn't help.

Twice I was able to destroy the "Tunnel Exit" and I saw a message that the an event fired as a result. I thought perhaps that meant I had prevented the Missile Artillery from appearing but no such luck. It appeared anyway and promptly nuked Beijing.

Any hints on this one? (I'm fairly new to Command so I'm sure there are a lot of tactics I am overlooking). I'm using Build 823.

(in reply to ckfinite)
Post #: 11
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