From: The Briar Patch Nebula
in this case, I play actually completely alone. To try different things.
and.. i just realized, that's the error.
when the automatic generation is disabled and no empires set manually, the game crash.
with at least 1 other empire, it works.
So my first assumption was correct. As I recall, in my testing notes somewhere there was something that
mentioned this error. It seems that due to ruins that are explored having the ability to trigger an event,
such as 'awaking a sleeping race' or the like, then of course, an array error would naturally occur because
the game engine would not have an empire race to point to. So not such a 'nasty' bug after all.
Yes, I too have tested DW and some mods the same way. But the errors that do eventually pop up I often
anticipated and expected because I was privy to most of Elliot's game logic.
Shields are useless in "The Briar Patch"...