From: The Briar Patch Nebula
Concerning feedback on our mod, it is appreciated. All opinions are valid.
I'm not going to spend time on a full explanation, but as I've stated quite a few times before,
our mod of 30 races has a very delicate play balance where if the right situations occur any
of the races could achieve a victory using their set victory conditions. This can occur in any
of the game playstyles. It is much harder for the minor races to win than the others, but due to
certain tweaks in component values and strengths, race-specific wonders, research costs, characters
and race-specific weaponry and equipment, it can happen.
(Concerning the disruptor weapons, there are two different types, Nadion [Types I & II] and Hadron
[Pulse & Heavy Pulse] thus the difference in cost. The Fleet Countermeasures and Tracking is
set that way for balance due to certain races not being able to use them. The next researched project
for both has the enhancement.)
Remember also, as I've said before as well, that our mod not only was developed to be playable in
many playstyles, but also had to be developed to do so within the constraints of the Distant Worlds
game logic and dynamics. So yes, there are quite a few things that you'll see that doesn't seem to
'fit the norm'. Again, I'll repeat our Trek Team logic: "The needs of the many, outweigh the needs of
the few...or the one!"
Glad to see you're enjoying the game...and good luck with those Borg!
< Message edited by ehsumrell1 -- 2/9/2015 6:51:30 AM >
Shields are useless in "The Briar Patch"...