From: The Briar Patch Nebula
Sorry if I sounded ungrateful, especially considering the work you put in. You are of course right about the research rate (I forgot that the first tech line--0 is half the selected rate). Upon reading how good the scenario is I am going to give it a shot with the 205 (I even tried to edit the tech tree, but some changes work ie damage changes from weapons, but others ie individual tech costs, tech requirement won't) Regardless, I would like to reiterate my thanks, and will now be quiet.
Edit: Quick question, I wanted to add a family 31, for some older kirk era ship (which I did as family 26 in version 1) but it does not seem to want to load. Is there something I am missing here?? (like max families already used).
Not a problem zoommooz11, I've learned to become very thick skinned since the first day of becoming a
member of Elliot's Beta Test Team. Like Elliot though, I've also learned not to divulge many 'trade
secrets' also. As I stated in a previous post, once players start attempting to tweak and modify things
to their own liking, things start to break because the mod was planned and built from one perspective
(the Trek Team's) that integrates with the Distant Worlds game dynamics, that only a handful of people
who worked on the project know. Remember, we built this mod to be playable in ALL of the DW playstyles.
If you've been following this thread, you'll notice that there are a few problems that have cropped up
concerning the map or starting the game. But also, the majority of players are running smoothly and have
no problems or issues. There are too many variables involved to really know what's happening. The team
and I put months of hard work into this project for free. Also, I'd be remiss to not mention the original
work and planning that Igard, the originator, put into the base product. So I don't plan to spend time
discussing how to do this or that, respectfully speaking. I will spend the little free time I have at this
junction trying to complete the 700 star map as a future add-on, and preparing for our next major
project, Star Trek The Kirk Era for DW:Universe.
I will say this, our mod has many 'special' game events that happen occasionally throughout the game
both with, and without playing the scenario [SPOILER ALERT INFO],
like 'the Traveler' character appearing, or other such events. So even when you edit, tweak, or whatever you wish to call it, you could be setting things up for a later crash as the game develops. Just FYI!
Now I'll be quiet! Please continue the support shown for our mod and the Distant Worlds series!
< Message edited by ehsumrell1 -- 2/4/2015 12:43:17 PM >
Shields are useless in "The Briar Patch"...