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Garrison Reqts and Implemention Question

 
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Garrison Reqts and Implemention Question - 1/21/2015 12:32:02 AM   
scout1


Posts: 2858
Joined: 8/24/2004
From: South Bend, In
Status: offline
Playing the Axis ...

Met garrison reqts (at least as defined on the left hand side of the garrison window), still have partisan activity as defined on the right side of the window.
Still warned that garrison reqts not met ..... what am I missing ?
Post #: 1
RE: Garrison Reqts and Implemention Question - 1/22/2015 11:13:13 PM   
marion61

 

Posts: 1622
Joined: 9/8/2011
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Garrison in cities.

(in reply to scout1)
Post #: 2
RE: Garrison Reqts and Implemention Question - 1/23/2015 1:41:47 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
Also possible security units not where they are supposed to be

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(in reply to marion61)
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RE: Garrison Reqts and Implemention Question - 1/23/2015 6:41:39 PM   
scout1


Posts: 2858
Joined: 8/24/2004
From: South Bend, In
Status: offline
you guys were right .... missed the fact that unique cities also needed garrisons and that one has to be a security unit .....

Thanks

(in reply to Baelfiin)
Post #: 4
RE: Garrison Reqts and Implemention Question - 1/27/2015 11:09:27 AM   
AnonK2

 

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Joined: 1/13/2015
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Does it make sense to pull EF security units back to do the job?

< Message edited by AnonK2 -- 1/27/2015 12:11:42 PM >

(in reply to scout1)
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