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[Q] LUA snippets

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[Q] LUA snippets - 12/18/2014 9:52:10 AM   


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Any chance we can have a collection of LUA snippets, or maybe there is one already, but I can't seem to be able to find it?

I have just started looking around creating scripts, and wanted something I thought to be simple, as in "assign all aircraft on mission X to mission Y", and I can't even figure out how to start.

Normally I thought I would somehow enumerate all aircraft currently assigned to mission, and for each of those reassign it, but how?

< Message edited by Sunburn -- 1/2/2015 8:37:37 AM >
Post #: 1
RE: LUA snippets - 12/18/2014 11:00:21 AM   


Posts: 1951
Joined: 7/10/2013
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Baloogan's Lua wiki has a lot of explanations and also links to my Lua video tutorials, Ckfinite's tutorials and also to this page:

It has a lot of useful stuff.

I dont think there currently is a way to say "All units assigned to mission X", but thats not a bad idea. I'll pass it on to Baloogan (one of the devs heavily involved with the Lua part)

btw Lua is not an acronym for anything so it doesnt have to be all caps :)

< Message edited by Tomcat84 -- 12/18/2014 12:01:02 PM >


My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to AlexGGGG)
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RE: LUA snippets - 12/18/2014 5:29:15 PM   


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Ah and I guess no wildcards as well, like, have multiple aircraft go by same callsign and then operate on groups of aircraft?

So if want to assign two units to mission, that's strictly two calls to AssignUnitToMission(), correct?
Like no way to do

ScenEdit_AssignUnitToMission('SEAD*', 'Mission1')

to select all aircraft with callsigns starting with SEAD?

(in reply to Tomcat84)
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RE: LUA snippets - 12/18/2014 8:55:02 PM   


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Joined: 7/20/2013
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Not yet, I hope to have library support for that in the near future, however.

(in reply to AlexGGGG)
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