Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Command gets huge update!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command gets huge update! Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Command gets huge update! - 12/17/2014 2:27:43 PM   
Surtur

 

Posts: 418
Joined: 8/6/2013
From: The Netherlands
Status: offline
In the spirit of the coming Christmas holidays, the restless developers at WarfareSims have unleashed an Arc-Light strike with a new huge free update for Command: Modern Air/Naval Operations, continuing their support to this deep military simulation. With this update, the players have been given some great tools to keep them occupied during the winter! Command: Modern Air/Naval Operations was already lauded for its technical accuracy, attention to detail, gameplay flexibility and its powerful integrated editor and version 1.06 really takes it to the next level.

The new update brings two great boons to airwar enthusiasts, and an a-bomb for modders and scenario creators.

Surge and Quick-Turnaround air operations allow players to faithfully recreate the frantic tempo of historical operations like the Six-Day War or the first nights of Desert Storm (or apply the same sortie rates on their own hypothetical conflicts), while also having to deal with the inevitable punishing wear and tear on both crews and airframes that this relentless pace enforces. The faithful depiction of the critical choice between sustained or “surge” rates is a first for any unclassified strategy/wargaming title on the market and pushes Command into the arena of hardcore flight simulators.

At the same time, customizable unit-level proficiency settings allow scenario creators to model both hard-seasoned eagles and green nuggets on the same side, even down to the same squadron. The effects of unit proficiency are also even more amplified than before, and veteran or ace operators now have decisive advantages over their less experienced counterparts. So now not only do you have to manage and favorably arrange the hardware, but the people too. How do you know your crews are entering battle with a vastly more proficient enemy? Maybe your briefing will tell you…. or maybe you’ll find out the hard way.

The third, and perhaps the most far-reaching improvement is the integration of the popular Lua scripting language right into the scenario editor, allowing unprecedented (indeed, undreamed of) levels of editing power and flexibility! Amongst other things, the use of Lua scripting allows players to write their own mission scripts, swap units between missions, place new units on either specific or random locations, set a wide range of unit properties, change the Doctrine/RoE settings during the course of the scenario as response to events happening (or not), and much more.

Of course there is a lot more to this update, including interface, AI & mechanics improvements and gameplay additions. The list here is so long, that the document containing the full list of changes is over 53(!) pages long.

All combined, these updates takes some of the features of Command that players love the most – such as attention to realism, vast amount of detail and the freedom to set up scenarios as you wish – and took them to the next level. All of this means that version 1.06 marks another key point in the continues improvement of Command: Modern Air/Naval Operations.

The patch will be downloaded automatically for those who use the Steam version of the game. Everyone else can grab the patch by launching the updater tool, or by clicking here.

Check the full list of changes by reading the pdf file online.

Get more information on Command: Modern Air/Naval Operations from its official product page.


< Message edited by Sunburn -- 4/20/2015 5:53:27 PM >


_____________________________

- Slitherine Group Producer -
Twitter
Steam
Post #: 1
RE: Command gets huge update! - 12/17/2014 2:38:54 PM   
comsubpac


Posts: 113
Joined: 9/2/2014
Status: offline
Christmas comes early this year!

(in reply to Surtur)
Post #: 2
RE: Command gets huge update! - 12/17/2014 3:01:16 PM   
thewood1

 

Posts: 4549
Joined: 11/27/2005
Status: offline
Thanks for all the work on a great game. Happy Holidays to you all.

(in reply to comsubpac)
Post #: 3
RE: Command gets huge update! - 12/17/2014 3:13:52 PM   
Dide


Posts: 139
Joined: 5/10/2009
From: Italy
Status: offline
Thanks to all team and happy Holydays to all!

(in reply to thewood1)
Post #: 4
RE: Command gets huge update! - 12/17/2014 3:36:59 PM   
Randomizer


Posts: 1313
Joined: 6/28/2008
Status: offline
Thank you to all involved.

-C

(in reply to Dide)
Post #: 5
RE: Command gets huge update! - 12/17/2014 3:39:46 PM   
Krupinski


Posts: 316
Joined: 8/28/2010
Status: offline
Many thanx! I love your game!

(in reply to Dide)
Post #: 6
RE: Command gets huge update! - 12/17/2014 3:53:08 PM   
hellfish6


Posts: 833
Joined: 6/15/2008
Status: offline
When is the Steam patch going to be live?

_____________________________


(in reply to Krupinski)
Post #: 7
RE: Command gets huge update! - 12/17/2014 3:58:10 PM   
Major SNAFU_M


Posts: 580
Joined: 11/3/2005
Status: offline
Many thanks. Have fun and safe holidays!

_____________________________

"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -

"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"

(in reply to Dide)
Post #: 8
RE: Command gets huge update! - 12/17/2014 5:00:47 PM   
mercho


Posts: 78
Joined: 7/6/2011
From: Rhineland-Palatinate, Germany
Status: offline
Hello all !

Is the steam update out ? Mine didn't update till now...

mercho

Downloaded !!! ;-)

< Message edited by mercho -- 12/17/2014 6:15:30 PM >


_____________________________

Eine von einem Löwen geführte Armee von Rehen ist gefährlicher als eine von einem Reh geführte Armee von Löwen.

An army of deers led by a lion is more dangerous than an army of lions led by a deer. (Plutarch AD 46 – AD 120)

(in reply to Major SNAFU_M)
Post #: 9
RE: Command gets huge update! - 12/17/2014 5:33:22 PM   
marcpennington

 

Posts: 335
Joined: 1/31/2011
Status: offline
Is it out on Steam yet? Mine seems to still show build 573, which is I think still the most recent beta.

Edit--- Ah it is out. One needs to opt out of the beta in the game properties tab first, before it will install, if any other Steam users are wondering.

< Message edited by map66 -- 12/17/2014 7:32:53 PM >

(in reply to mercho)
Post #: 10
RE: Command gets huge update! - 12/17/2014 5:35:46 PM   
Varangian

 

Posts: 25
Joined: 12/9/2007
Status: offline
Amazing thank you and Merry Christmas!

(in reply to marcpennington)
Post #: 11
RE: Command gets huge update! - 12/17/2014 6:45:14 PM   
riekelt

 

Posts: 49
Joined: 8/21/2014
From: Netherlands
Status: offline
after the update my game don't start up anymore. Do somebody nows this problem? It's give an error: Failed to load Lua.

(in reply to Varangian)
Post #: 12
RE: Command gets huge update! - 12/17/2014 7:01:52 PM   
hellfish6


Posts: 833
Joined: 6/15/2008
Status: offline

quote:

ORIGINAL: map66

Is it out on Steam yet? Mine seems to still show build 573, which is I think still the most recent beta.

Edit--- Ah it is out. One needs to opt out of the beta in the game properties tab first, before it will install, if any other Steam users are wondering.


Ah, yep. Was still in beta.

_____________________________


(in reply to marcpennington)
Post #: 13
RE: Command gets huge update! - 12/17/2014 7:02:22 PM   
rjm51973

 

Posts: 45
Joined: 12/4/2013
From: Cabot, AR
Status: offline
HAH! My wife thought a new bedroom set was my Christmas present! Thanks so much guys!

_____________________________


(in reply to riekelt)
Post #: 14
RE: Command gets huge update! - 12/17/2014 7:32:20 PM   
magi

 

Posts: 1430
Joined: 2/1/2014
Status: offline
just wonderful..... thank you.....

(in reply to rjm51973)
Post #: 15
RE: Command gets huge update! - 12/17/2014 7:49:55 PM   
smudge56

 

Posts: 667
Joined: 1/17/2009
From: UK
Status: offline
Thanks for the great work guys. I hope this means we get a Baloogan LIVE stream now on this . (Hint Hint Baloogan)

Have a great Christmas and Happy New Year.

_____________________________

AKA - Smudge

(in reply to magi)
Post #: 16
RE: Command gets huge update! - 12/17/2014 8:08:56 PM   
OnFire


Posts: 78
Joined: 6/12/2014
Status: offline
Thanks a lot, you guys are great!!!

_____________________________


(in reply to smudge56)
Post #: 17
RE: Command gets huge update! - 12/17/2014 8:17:06 PM   
orca

 

Posts: 418
Joined: 11/6/2013
Status: offline
I also get an pop up error message that overlies the command intro image. It says

Failed to load Lua! Error: unable to load DLL 'lua52': The specified
module could not be found. (Exception from HRESULT: 0x8007007E)

I then click ok and I get another error saying command has stopped working, windows can check online for a solution to the problem. If I check on view problem details it says

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: command.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 5485999b
Problem Signature 04: Microsoft.DirectX.Direct3DX
Problem Signature 05: 9.12.589.0
Problem Signature 06: 442d82b0
Problem Signature 07: a40
Problem Signature 08: c
Problem Signature 09: System.NullReferenceException
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt

What should I do to troubleshoot?

(in reply to riekelt)
Post #: 18
RE: Command gets huge update! - 12/17/2014 8:51:47 PM   
Tomcat84

 

Posts: 1951
Joined: 7/10/2013
Status: offline
I know you already fixed it but in case anyone else looks in here:

try installing the X86 redistributable, even though you have a 64 bit computer. You should have both x64 and x86 installed.

from this link

http://www.microsoft.com/en-us/download/details.aspx?id=30679

Dont need 2013.

here's what your installed programs list should look like, red outline is the one that fixed this for me in closed beta.





_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to orca)
Post #: 19
RE: Command gets huge update! - 12/17/2014 8:54:35 PM   
Sardaukar


Posts: 7222
Joined: 11/28/2001
From: Finland/Israel
Status: offline
Everyone with that problem, check:

http://www.matrixgames.com/forums/tm.asp?m=3762880

You need to install x86 version of Visual C++ 2012, as per Tomcat's pic.

Edit: he beat me into it...

< Message edited by Sardaukar -- 12/17/2014 9:55:25 PM >


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to orca)
Post #: 20
RE: Command gets huge update! - 12/17/2014 9:18:21 PM   
OnFire


Posts: 78
Joined: 6/12/2014
Status: offline
I noticed two features in realism settings, Weather affeects air ops & Invincible own units, but they are grayed out - any way to enable them?

_____________________________


(in reply to Sardaukar)
Post #: 21
RE: Command gets huge update! - 12/17/2014 9:21:09 PM   
Erik Rutins

 

Posts: 34079
Joined: 3/28/2000
From: Vermont, USA
Status: offline
FYI we are also rebuilding the update installer to include the fix above, so sometime later tonight and certainly by tomorrow morning, that issue should also be resolved for anyone who's downloading the update installer for the first time.

_____________________________


Erik Rutins
Director of Product Development




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to OnFire)
Post #: 22
RE: Command gets huge update! - 12/17/2014 9:39:52 PM   
Mgellis


Posts: 1951
Joined: 8/18/2007
Status: offline
So far, it looks great! Thanks, guys!

(in reply to Erik Rutins)
Post #: 23
RE: Command gets huge update! - 12/17/2014 9:49:26 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: OnFire

I noticed two features in realism settings, Weather affeects air ops & Invincible own units, but they are grayed out - any way to enable them?


Weather impacting ops is on now although not ever aspect implemented yet. Haven't implemented invincible mode yet but will at some point.

Mike

_____________________________


(in reply to OnFire)
Post #: 24
RE: Command gets huge update! - 12/17/2014 9:51:24 PM   
schroedi

 

Posts: 30
Joined: 1/10/2014
Status: offline
Do you add a "printer friendly manual" like you did it in the past?

(in reply to mikmykWS)
Post #: 25
RE: Command gets huge update! - 12/17/2014 9:57:22 PM   
Vici Supreme

 

Posts: 550
Joined: 12/4/2013
From: Southern Germany
Status: offline
Major High Five to you guys. Thanks!

_____________________________


(in reply to schroedi)
Post #: 26
RE: Command gets huge update! - 12/17/2014 9:59:06 PM   
JanMasters0n


Posts: 1111
Joined: 3/8/2006
From: Belgium
Status: offline
Great work guys! Thanks for that early Xmas present!

Jaw-breaking changelog btw!

Edit:


< Message edited by Jan Masterson -- 12/17/2014 11:32:15 PM >

(in reply to orca)
Post #: 27
RE: Command gets huge update! - 12/18/2014 2:29:04 AM   
Mgellis


Posts: 1951
Joined: 8/18/2007
Status: offline
quote:

ORIGINAL: Jan Masterson

Great work guys! Thanks for that early Xmas present!



And for the on-time Chanukah present. :) Happy holidays, everyone!






< Message edited by Mgellis -- 12/18/2014 3:34:13 AM >

(in reply to JanMasters0n)
Post #: 28
RE: Command gets huge update! - 12/18/2014 8:39:48 AM   
deepdive

 

Posts: 122
Joined: 10/28/2013
Status: offline
Thank you so much, been waiting for a long time

I was probably one of the first to download as it took 1 min and 40 seconds,
even forgot to turn off antivirus, then i had to leave for for a visit.

And when i got home about 4 hours later i loaded the game, but it was still Build 570
...dammned, tried to download it again but now it would need 2 hours 2o minutes to download, so i gave up.
Then i opened CMANO root directory and there was 106,
i opened it and it started running just fine, playing rigth now and it runs just fine.

Bjørn

(in reply to Surtur)
Post #: 29
RE: Command gets huge update! - 12/18/2014 10:26:39 AM   
TeTeT

 

Posts: 108
Joined: 8/21/2004
From: Kaiserslautern
Status: offline
Just updated via steam, looks good. Thanks for including the version number besides the build information, very nice to easily see the update was done.

(in reply to deepdive)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Command gets huge update! Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.164