You do know that Husky is the training scenario, right? Have you played it on Challenging AI with FOW on... the GE will retreat immediately to the Etna line and are very difficult to shift economically... First time I played I hadn't really even got them to start evacuating the island by turn 7. But that is beside the point; play a larger campaign. The choices as Allies are huge, and thus the decisions for Germany are equally huge. Are they going to do Anzio? Or even Husky? Do I contest Sicily seriously or just a fighting retreat... I am playing the 43 campaign as Allies. Based on locating 3 reinforcement PG and a Pzr Div in Sicily, I am completely revising my timetables/plans. I was going to take Sardinia in Mid August, then Italy in Sept. Now I am working out how to trap what is a very strong PzK - almost a full Pz Group (HG, 16Pz, 15PG, 90PG, 29PG, 3PG, not to mention a Pz Bde) in NE Sicily. Not to mention how on earth to shift them with the supplies I can get in... I would reinforce 8th Army but I cant get enough supply in through the damaged ports. I need to move my amphib task forces to NA to a bigger port to prepare to invade the Boot, but this cuts port capacity further. Catania was a mess when I got it, ditto Syracuse. If I take the temporary size 2 ports out before I repair them, Panzer Amree Sicily could probably roll me back in to the sea!
How is that not interesting?
Oh, and love the railway limits. Was shifting 5th Army east to Tunis... 1 corps maxes out the railways! :) You have to walk the rest. Oh how Wite needs the logistic changes in WitW
Everything you listed are minor choices compared to WiTE and WiTP. With those games as the Axis you are on the attack for at least a year then the tide turns. In WiTW, with the current scenarios, the Axis is on the strategic defensive from the start and stays on the defensive. I'm not saying there aren't choices to be made. I'm saying that the choices don't make that much difference in the time time period represented. By then then the war was a foregone conclusion. The Allies are always on the attack. Some different and varied scenarios would have been better. France 40, North Africa and Norway come to mind. Even some alt history scenarios such as Sea Lion or Spain would have been good. Scenarios where both sides have a chance of winning outright instead of losing the war but winning on points because you caused more damage than historical. I realize WiTP and WiTE are set up the same way but if you play the full campaigns as the Axis you get to push the Allies around for awhile. Then you dig in and wait the inevitable Allied attacks. Still a points game but much more fun than just sitting on the defensive responding to Allied attacks.
As for Husky, I know it's a starter scenario. And I have played it with FOW and CHALLENGING settings. The results are usually the same. The only difference is in the point differential. Last night I actually lost by being "outpointed" even though I did seize the island. That's my point. With the scenarios we currently have, the only hope for an Axis player is to win on points. They can't win outright.
How would you suggest winning WW2 outright as the Axis in 1943? Playing board games its pretty easy to know when you win, the other guy chucks the dice cup into the wall and you don't hear from him for a year.
I think almost any game you can find "better than historical" is a victory.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
The Logistics Phase is like Black Magic and Voodoo all rolled into one.