Well, the thing is that there's such a thing as a supply/demand curve. Or in this case, pricing/demand curve.
If your game was priced at $10,000, probably no one would buy it, no matter how good it is. If the game were priced at $1, everyone would buy it - because, why not? It's just a dollar. So, the trick is to find that sweet spot where your product sells at the highest price possible where the most optimum people want to buy it.
Is that sweet spot pricing point $100 (or close to it)? I'm inclined to think not...I'm a huge military history buff. I love Hearts of Iron which, though I'm sure is much different and not as well made, this game does remind me of it. I bought Flashpoint Campaigns: Red Storm and enjoyed it, and bought it because I could get it on sale for something like $13. So I would buy your game - I would probably love your game. I have friends who I know would buy your game...if it was what I would consider 'affordable'.
I understand one consumer telling you 'lower your dang prices, they're too high' is meaningless, and perhaps contemptible. But, well, I'm a starving college student. And I'm also studying to be an accountant so I'm pretty cheap too. I'm sorry guys, but I really think your games would be less niche if you didn't price them into niche-hood...increasingly I think the 'grand strategy' genre is gaining momentum and being popularized by the likes of Paradox or others.
So long rant short, if you decide to sharply discount your game one day, I'd be happy to play it - it looks great, and I'm sure you put a lot of work into it. I just think your pricing point is made for professional, middle-aged men with lots of disposal income of which I am not
You are way, way, off the mark describing it as "grand strategy". It is much more than that and much more complex. Hearts of Iron can't hold a candlestick to wargames like WITE/WITW/WITP. Not in terms of complexity and not in terms of gameplay.
Also, you are off the mark thinking that it is possible to get wargames out of the niche status by just lowering the price by 30 dollars. How many people out there do you know who are willing to flip through I don't know, 300 pages, worth of manual before getting into a game. That is not even counting the time needed to truly understand the mechanics and become a good player. The people at Matrix aren't stupid. They surely have their own calculations. They know from past experience how broad their potential customer base is and they also know their ability and resources to reach that customer base.
< Message edited by SigUp -- 12/6/2014 7:55:14 PM >