D***... darn you, Symon, there you go again all reason and logic. What are we to do with you. Now I 've got another practice to change in my game play. All that supply I need to bring to Miri to get the oil facilities repaired, and I can't bring back fuel. Thought I was being efficient. Turns out I was using a 'bad' practice.
Rest easy rustysi. It’s not a ‘bad’ practice. The game allows it, it’s described in the manual, and has penalties associated with it. No harm, no foul. It is an abstraction, after all.
Carrying fuel/oil only on TK/AO is simply one of our Babes house ‘realism’ rules. It’s something that works well in our smaller map, shorter time scenarios, but it takes a total grog to use it GC; It does have a bunch of interesting implications, though.
FYI, the small ‘fuel’ capacity of some xAKs is there because there was often a small “liquid” tank in the hold area. This was for chemicals, solvents, naptha, mogas, lubricants, etc. Rarely, if ever, for bunker fuel, and never for crude. These liquid things are all subsumed as supply, so the most realistic thing is just get rid of ‘liquid’ cargo and add it to general capacity, but that would be a pita, and it doesn’t hurt to just keep it, so …. just load it up with supply.
I started using this rule several games ago, and for the Allies it made the game more exciting keeping the Australian economy happy. In addition, I initiated house rules that the Oz economy not allowed to be turned off, and all fuel from Abadan can only go to India. Also shipping resources and fuel to England, even though they don't consume it. These are things I do against the AI to help balance out gameplay.
The long arm of the law - "The King of Battle"