From: Nashville, TN
I like the idea for a WiTP:AE in space game. Despite all the 4X space games out there, none of them come close to including the tactical, operational, and strategic depth of WiTP (and WiTE and WiTW as well for ground battles). I read all these space opera novels and series, but I can't name a single game that will let you experience anything similar to the battles and campaigns described.
The existing space games are fine simulations, but just not in the same class as a good military turn based simulation where each side inputs there moves and then the turn is resolved. Most of the RTS style space games move too fast for a player to really develop and execute strategic plans as opposed to just reacting to events.
I'm not knocking games like Distant Worlds, but it makes my head spin and I feel like a spectator most of the time. Maybe I just need to pause it every 15 seconds to take stock and actually control things rather than relying on automation.
I just want a good turn based WEGO with WiTP levels of detail and complexity.
You ought to give Aurora 4x a look. It's a beast, and totally free! :) I think you'll find your WiTP detail there, for sure. For example, in order to construct a new ship design, you have to spend time and money RETOOLING the shipyard in preparation for production. That's once you finish designing one. One does not just simply slap a missile launcher to a hard-point on a ship. One must research and design each component of the missile, from the guidance system to the engines. Then you have to make sure the launcher has the proper fire control systems to talk to the missiles. Then you have to make sure to add magazines to hold said missiles, factories to build them, and facilities to resupply ships that carry them. You can design just about any type of ship you can dream up. There's the usual warships of course (completely designed by you), but then you can design the tankers and cargo ships for underway replenishment. Colony ships to carry all the components necessary to get started on a newly explored planet. There's survey ships that specialize in carrying sensor suites for studying planets or gravitational anomalies, all of which have to be built from the ground up. Privately funded freighters carry cargo between your planets.
And then there's the organization of your forces. Battle groups and fleets commanded by officers who work their way up through the ranks. Ground forces have full OOBs, from the company level all the way up to army. Military academies can be built. Awards for heroism can be created. And on and on it goes.
The learning curve can be extremely steep and gameplay vids/wiki/forum reading is an absolute must. The gui can be difficult to get the hang of, but WiTP's gui isn't a walk in the park either
Sorry for the text block!
< Message edited by gexmex -- 11/20/2014 4:28:10 PM >