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RE: Turn 200 - 12/21/2015 11:14:21 PM   
Peltonx


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quote:

ORIGINAL: Steelwarrior7

Great man - would you like to be more specific on leaders - I guess Model for the Leningrad grind is obvious - but what else?


Should have best possible moral leaders in

OKA morale + admin Kluge
AGH/AGC/AGS morale + admin

Army's I go Int + mech for 1st 2nd and 4th PG's the 3rd PG I change over to and infantry army.

Then I work north to south changing infantry armys. I also try and set up 16th Army with all 85+ morale divisions, pioneers and
siege guns. They are for taking cities and cracking lines in 42, if possible they stay safe in cities during blizzard.






< Message edited by Pelton -- 12/22/2015 12:17:33 AM >


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RE: Turn 200 - 12/22/2015 9:05:20 AM   
Steelwarrior7

 

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Thanks again - lots of helpful stuff ;-D

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RE: Turn 200 - 12/22/2015 10:14:22 AM   
Peltonx


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quote:

ORIGINAL: Steelwarrior7

Thanks again - lots of helpful stuff ;-D


I have posted about every question 5 times at least so I started a question and answer file.

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RE: Turn 200 - 12/22/2015 10:45:43 AM   
morvael


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Forum search is not as easy to use as Google :)

Admin is affected by range to HQ, so only morale at the OKH/AGs level gives real bonuses all over the map, and the other skills while still important (every little 0.1% more to pass a test counts in the long run), work only for the area nearer the HQ unit (that's why I keep mine closer to the front in the important spots).

Priority of changes for me:
1) change OKH leader, as it's quite cheap and helps all units immediately, to Kluge (game should select and promote Model to 4th Army)
2) fix corps level commands
- fix overloads ASAP
- replace leaders below 5.0 average skill (6.0 for Panzer Corps)
- decouple infantry units from Panzer Corps
- assign all OKH/AG/Army level reserve divisions and brigades to corps
3) support units
- reassign SUs from corps that have many of them (some start with 20+ SUs and some with 0), I like a balanced approach so I try to have similar loadout of every command, with Panzer Corps getting more than Infantry Corps (mainly second Pioneer, two Nebelwerfers and different AA, while better-led infantry gets Stugs and Panzerjagers).
- move most of construction units, especially those with O.T. or Road in name to O.K.H. and Army Groups, so they could repair rail
4) look at armies and army groups overload and leaders

It is possible not to overload any army/corps commands, with a setup of 3/4 corps per army (12 infantry divs each) and one corps of 3-4 infantry attached to Panzer Groups 2, 3 and 4.

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RE: Turn 200 - 12/22/2015 12:46:45 PM   
821Bobo


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quote:

- move most of construction units, especially those with O.T. or Road in name to O.K.H. and Army Groups, so they could repair rail


Is there any difference except the name between O.T., Road repair and Construction battalion? If I recall TOE is the same.

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RE: Turn 200 - 12/22/2015 1:21:46 PM   
morvael


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Straight from the game: Units with "R.A.D.", "O.T." or "RR Construction" in their name are better at repairing rail.

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RE: Turn 200 - 12/22/2015 6:14:43 PM   
Steelwarrior7

 

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Thanks again ;-D Been reading for hours through the forums, but many things are just not very concrete or from much older game versions - some up tp date Q&As for beginners would be great ;-D

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RE: Turn 200 - 12/22/2015 9:18:48 PM   
Peltonx


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quote:

ORIGINAL: Steelwarrior7

Thanks again ;-D Been reading for hours through the forums, but many things are just not very concrete or from much older game versions - some up tp date Q&As for beginners would be great ;-D


If your looking at Germany all the readings pts ect ect mean nothing of your opening sucks.

Your first 7 turns are key and so does your list of stuff for a game,

The Bitter End

Server game
Locked HQ Support
Full FOW

House Rules:
No Para drops
No bombing of air bases more than 3 times a turn (after turn 1)
No bombing of HQ's unless stacked with a ground unit
No naval invasions before November 1941, none outside the 1939 Soviet borders before January 1943
In addition if Sevastopol is either isolated, or in German hands, none west of the Crimea,
which reflects the scope for air/naval interdiction not really reflected in the game.
30 day rule = no turns in 30 days by one player the other wins by default.
New Patches will be used as soon as possible.

Additional Auto VC:
If the Axis player holds
Leningrad, Moscow, Voronezh and Rostov concurrently at any time in 1941 he wins
an Auto Victory. No need to waste any ones time as we all know the end results based on past games if these cities fall in 1941.

Optional Rules Setup:

Mild Blizzard Rules
Non-Random Weather
No 1-1 = 2-1

Allot of what morveal does is for grinding and what I do for pushing east as far as possible.

I was all push at one time, but now more a grinder as logistics get chopped off







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< Message edited by Pelton -- 12/22/2015 10:21:26 PM >


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RE: Turn 200 - 12/23/2015 2:41:24 PM   
morvael


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Bitter End is supposed to be played to, well, bitter end.

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RE: Turn 200 - 12/23/2015 2:53:29 PM   
Steelwarrior7

 

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Thanks guys - lots of helpful stuff ;-D
Bitter end for whom though ;-D

< Message edited by Steelwarrior7 -- 12/23/2015 3:54:00 PM >

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RE: Turn 200 - 12/23/2015 9:47:12 PM   
sillyflower


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quote:

ORIGINAL: Steelwarrior7

Bitter end for whom though ;-D


The end of T3 apparently if you read the thread 'fine I'll play the ....ing germans' in the 'opponents wanted' section.

2 turns is my shortest. I wouldn't mind if an opponent asked if he could give up a hopeless struggle, or even said that he was going to, but only 1 ever has

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RE: Turn 204 - 12/23/2015 11:41:17 PM   
Peltonx


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Spring offensive begins.

Dave almost gets a major pocket in north.

Good thing I have allot of forts.




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Turn 208 - 12/26/2015 1:08:16 PM   
Peltonx


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Another clear turn and Dave almost gets 2 more pockets.

Rivers are becoming factors in the fight.




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< Message edited by Pelton -- 12/26/2015 2:08:55 PM >


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RE: Turn 208 - 12/28/2015 11:14:31 PM   
Peltonx


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Turn 208




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RE: Turn 210 - 12/30/2015 12:32:54 AM   
Peltonx


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Mud




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RE: Pelton vs smokindave34 - 1/1/2016 9:02:34 PM   
Peltonx


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The last turn before a draw is called. Based on data I think I could hold out for at least another 6 months or until the rivers froze so Dec 45.




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RE: Pelton vs smokindave34 - 1/1/2016 9:03:57 PM   
Peltonx


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Manpower pool is 8k and armaments at 236,000. There are allot of men stuck in 43 Rifle squads, because of some bug that get fixed .08. Other then that everything looks good.




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RE: Pelton vs smokindave34 - 1/1/2016 9:04:35 PM   
Peltonx


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OOB is amazing to say the least compaired to other games.




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RE: Pelton vs smokindave34 - 1/2/2016 8:58:27 AM   
sillyflower


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A German win in my book, not a draw.

Good to see a game go all the way - to the credit of both players.

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Reply: They already know you're a gamer. What other shame can possibly compare?

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RE: Pelton vs smokindave34 - 1/2/2016 6:46:29 PM   
M60A3TTS


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quote:

ORIGINAL: sillyflower

A German win in my book, not a draw.

Good to see a game go all the way - to the credit of both players.


I'd go along with this. Pelton did much of what he needed to do in 1941 to cripple Soviet industry and narrowly missed a VP win in 42. Based on where the final battle lines were drawn, looks like a minor German victory to me. Also, Dave is great not just because he is skilled, but because he is willing to play a game out to the finish. There aren't enough players like that to be found.

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RE: Pelton vs smokindave34 - 1/2/2016 6:48:39 PM   
Peltonx


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210




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RE: Pelton vs smokindave34 - 1/2/2016 6:51:46 PM   
Peltonx


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Thanks guys and yes Dave is a great player.

This is my first game to make it to end.

Its a draw by the ruleset so a draw in my book, I screwed up and should have won at 260, but I did not.

I am happy that I screwed up so we could play out game and see how things really work 44+

Big thanks to morveal/D-man for the many fixes which enable us to finish.

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RE: Pelton vs smokindave34 - 1/2/2016 10:42:33 PM   
smokindave34


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Just sent the last turn off to Pelton. I agree this was certainly an axis victory. I still believe that if Pelton pushed hard enough he could have gotten to 260VP in '43. I'm glad we played it out since so few games make it to the very end. My take:

1) Pelton had an excellent summer offensive in '41. He pushed to the gates of Moscow and held his ground in front of Moscow throughout the blizzard
2) Pelton's '42 offensive was decisive. I managed to hold Moscow but he chewed up units each turn and pushed me to parts of the map I had never played on before (never good)
3) I lost too much industry in '41 to ever fully recover. Even into '45 I was desperate for T-34's and my armored units didn't have the "bite" they should have
4) The damage to my industry also made it very difficult to keep my army supplied. Once the lines were shortened I was disbanding units that I didn't need in order to improve my supply situation.
5) I wouldn't play with no +1 and mild blizzard again. No offense to Pelton....he doesn't need that advantage.

Thanks for the game Pelton and congratulations on your victory. I demand a rematch when WITE 2 is released.

Final turn. 3rd Guards Mech corps and 2nd Guards Tank Corps 90km from Berlin....oh so close.






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< Message edited by smokindave34 -- 1/2/2016 11:43:05 PM >

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RE: Pelton vs smokindave34 - 1/2/2016 11:12:40 PM   
Mehring

 

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Since this is not a game of chess but purports to be a simulation of East Front WW2, an unquestionable Russian victory. If you think Hitler carried out the war on the basis of hex/turn ratios to Berlin, you are happily lost in game world and have lost sight of real war objectives.

Aside from stacking all the game variables apart from opponent, in the Axis' favour, to have come so close in game to a plausible real world victory and squandered it for a technical "game" draw points to a gaminess that I, personally, find anything but admirable. Pelton has drawn the game by its letter and decisively lost it in spirit.

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RE: Pelton vs smokindave34 - 1/3/2016 12:38:48 AM   
Peltonx


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quote:

ORIGINAL: smokindave34

Just sent the last turn off to Pelton. I agree this was certainly an axis victory. I still believe that if Pelton pushed hard enough he could have gotten to 260VP in '43. I'm glad we played it out since so few games make it to the very end. My take:

1) Pelton had an excellent summer offensive in '41. He pushed to the gates of Moscow and held his ground in front of Moscow throughout the blizzard
2) Pelton's '42 offensive was decisive. I managed to hold Moscow but he chewed up units each turn and pushed me to parts of the map I had never played on before (never good)
3) I lost too much industry in '41 to ever fully recover. Even into '45 I was desperate for T-34's and my armored units didn't have the "bite" they should have
4) The damage to my industry also made it very difficult to keep my army supplied. Once the lines were shortened I was disbanding units that I didn't need in order to improve my supply situation.
5) I wouldn't play with no +1 and mild blizzard again. No offense to Pelton....he doesn't need that advantage.

Thanks for the game Pelton and congratulations on your victory. I demand a rematch when WITE 2 is released.

Final turn. 3rd Guards Mech corps and 2nd Guards Tank Corps 90km from Berlin....oh so close.



Under the current ruleset the game is a draw.

We did play under the old logistics system in 41 and old 42 rule set. I doubt I do that good under .07+

At least with morveal/D-man's hard work we did not run into any game ending bugs, which caused allot of games never to get to the end.

I accept your demand for a rematch and you will be my 1st HvH game.
I plan on taking at least 6 months to do me vs me testing. Plus as we have seen with both releases allot of nasty bugs,
generally game killers. Was several years before all the swapping/ammo ect ect issue were found that crashed games getting
into late 43. WitW release was much better so hopefully 2.0 release will go as good.

and thank you again morveal and D-man for your hard work getting out the 1000's of bugs/issues so games can be completed now

Thanks for the great game Dave







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