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RE: Gary's New Graphics Thread - 6/9/2015 12:05:43 AM   
GaryChildress

 

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Looks like A will be the winner. Of course this opens up a whole new can of worms. What should I use for the backgrounds? It looks like Version A should be in a bunker or room or something rather than an open field.

Any ideas for backgrounds?

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Post #: 151
RE: Gary's New Graphics Thread - 6/9/2015 1:51:32 AM   
GaryChildress

 

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Here are 4 possible backgrounds I have come up with. I'm open to any other suggestions.

Each background would be a permanent background, meaning it would show over top of the terrain type background that normally shows in subformations (so there would be no terrain specific backgrounds, snow for winter, etc). Another possibility is to use a combination of different backgrounds. for example, use landscape background for combat formations and then use a flag background or something for the staff subformation alone.

Anyone have any ideas for backgrounds or have a particular favorite among the ones below?

EDIT: Of course the terrain background would vary between different unit types, for example sea for sea units, sky for air units. But the other backgrounds would be the same for all unit types if I were to adopt them.





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< Message edited by Gary Childress -- 6/9/2015 3:03:06 AM >


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Post #: 152
RE: Gary's New Graphics Thread - 6/9/2015 2:37:17 AM   
arditidagger


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You are a talented Man.

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Post #: 153
RE: Gary's New Graphics Thread - 6/9/2015 4:16:51 AM   
GaryChildress

 

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Thank you for the compliment. Although I think it's mostly just having the right software and some patience more so than having special talent.

Below is another possible background option. I could use landscape backgrounds for all units except staff alone would have the background pictured below which would sort of look like they were inside a building (presumably HQ) doing their planning.

What do you guys think of using the background scheme below?




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Post #: 154
RE: Gary's New Graphics Thread - 6/9/2015 9:48:02 AM   
Tac2i


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I like the landscape myself but on second thought the one in the room probably works best.

< Message edited by Webizen -- 6/9/2015 1:41:33 PM >


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Post #: 155
RE: Gary's New Graphics Thread - 6/9/2015 11:41:43 AM   
Josh

 

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Yup Landscape.
Except that the horizon should be a bit higher (I'm a bit nitpicking here) because you're looking down on the two figures, so the horizon can't be that "low". With the British paratrooper the horizon is about right because you're standing on the same level as that figure.

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Post #: 156
RE: Gary's New Graphics Thread - 6/9/2015 11:53:15 AM   
GaryChildress

 

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quote:

ORIGINAL: Josh

Yup Landscape.
Except that the horizon should be a bit higher (I'm a bit nitpicking here) because you're looking down on the two figures, so the horizon can't be that "low". With the British paratrooper the horizon is about right because you're standing on the same level as that figure.


Agree on the horizon. That's why I think the pic in post # 154 above may be better for the Staff icon. What do you think of having a special background for staff (as shown below)?



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Post #: 157
RE: Gary's New Graphics Thread - 6/9/2015 12:16:57 PM   
tinjaw


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I am leaning towards having the flag behind the staff guys. However the bunker/building also works.

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Post #: 158
RE: Gary's New Graphics Thread - 6/9/2015 2:50:17 PM   
Khanti

 

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Building/room backround (but not this one). Maybe put big map on the wall.

map1
map2

I don't like the look of this table with map
But officers and map are fine.

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Post #: 159
RE: Gary's New Graphics Thread - 6/10/2015 1:50:51 AM   
GaryChildress

 

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Is it the color/texture of the table you don't like or the table itself? If it's the color and/or texture, then how about this one?




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< Message edited by Gary Childress -- 6/10/2015 2:54:16 AM >


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Post #: 160
RE: Gary's New Graphics Thread - 6/10/2015 2:41:01 AM   
GaryChildress

 

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And how about a background something like this?






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Post #: 161
RE: Gary's New Graphics Thread - 6/10/2015 7:03:35 AM   
Khanti

 

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I like the new one :)

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Post #: 162
RE: Gary's New Graphics Thread - 6/13/2015 6:09:47 PM   
tinjaw


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@Vic

I would like to help Gary out with these graphics. I think I will start by making a modified version of newdawn2.at2 and incorporate the graphics into an atzip file.

Is there documentation on how to make a proper atzip file anywhere?

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Post #: 163
RE: Gary's New Graphics Thread - 6/13/2015 6:43:47 PM   
Tac2i


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An atzip is simply a standard zip file (rename one zip and you'll see). Just get your folder locations correct and you're good to go. I simply create my folders, put my files in them and then zip them up. I then rename the zip to atzip.

quote:

ORIGINAL: tinjaw

@Vic

I would like to help Gary out with these graphics. I think I will start by making a modified version of newdawn2.at2 and incorporate the graphics into an atzip file.

Is there documentation on how to make a proper atzip file anywhere?



< Message edited by Webizen -- 6/13/2015 7:47:16 PM >


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Post #: 164
RE: Gary's New Graphics Thread - 6/13/2015 7:19:56 PM   
tinjaw


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I was snooping around the editor and this is what I just found.




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Post #: 165
RE: Gary's New Graphics Thread - 6/13/2015 8:52:16 PM   
Tac2i


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You can use the editor or simply construct on your own as I described.

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Post #: 166
RE: Gary's New Graphics Thread - 7/16/2015 7:47:59 PM   
tinjaw


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I have packaged up Gary's graphics, along with some others, and made them available as an atzip file at the Scenario Bank. I will keep the mod updated as the graphics are revised.

More info can be found here.

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Post #: 167
RE: Gary's New Graphics Thread - 7/16/2015 8:21:44 PM   
Tac2i


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First thing I notice is that this does not use anewdawn3.at2 with unit templates and auto reinforcements. Nice work nevertheless but I don't see myself playing anewdawn2 games anymore.

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Post #: 168
RE: Gary's New Graphics Thread - 7/16/2015 11:02:02 PM   
tinjaw


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Unfortunately I only have access to the Steam version. Once the new version is available on Steam I will be updateing anewdawn3 in the same manner.

If only Matrix could see fit to give me a Matrix copy to match my Steam copy I could get to work on this pronto.

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Post #: 169
RE: Gary's New Graphics Thread - 7/17/2015 6:23:25 AM   
Vic


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The public beta seems stable so it won't be to long!

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Post #: 170
RE: Gary's New Graphics Thread - 7/23/2015 3:18:03 AM   
lion_of_judah


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Vic
I had something weird happen today when playing. I had saved a game, closed it went into editor, then open the scenario, then open the saved game of said scenario. Made my corrections, then tried to save it. When I would click on save, then move to try and save it that whole section disappeared, and only the unit image and NATO symbol was showing. It did this 2-3 times but finally I was able to save it. I don't know what happened or anything but that is a first for me.

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Post #: 171
RE: Gary's New Graphics Thread - 7/17/2016 8:46:19 AM   
GaryChildress

 

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Was messing around trying to create an Operation Barbarossa scenario today. I ended up creating subformation graphics for Romanians, Hungarians, Finnish, and Bulgarians; including Bazooka, SMG, Staff, Rifle and Cavalry. Attached are versions without background. Next post I will attach SFTs with backgrounds for anyone interested.

Attachment (1)

< Message edited by Gary Childress -- 7/17/2016 1:13:56 PM >


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Post #: 172
RE: Gary's New Graphics Thread - 7/17/2016 8:48:54 AM   
GaryChildress

 

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Here are SFT graphics for Bulgaria and Finland with backgrounds.

Attachment (1)

< Message edited by Gary Childress -- 7/17/2016 1:14:27 PM >


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Post #: 173
RE: Gary's New Graphics Thread - 7/17/2016 8:49:38 AM   
GaryChildress

 

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Here are Hungary and Rumania with backgrounds.

Attachment (1)

< Message edited by Gary Childress -- 7/17/2016 1:15:00 PM >


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Post #: 174
RE: Gary's New Graphics Thread - 7/17/2016 8:52:19 AM   
GaryChildress

 

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And last but not least, here is a preview of the files. These are without backgrounds. The backgrounds basically have the same units only with a field in the background.




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Post #: 175
RE: Gary's New Graphics Thread - 7/17/2016 10:44:56 AM   
GaryChildress

 

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Also, for anyone interested, attached is a file full of different flags of most of the main belligerents of WW2.

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< Message edited by Gary Childress -- 7/17/2016 11:05:22 AM >


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Post #: 176
RE: Gary's New Graphics Thread - 7/17/2016 10:50:58 AM   
GaryChildress

 

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Preview of some of the flags.






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Post #: 177
RE: Gary's New Graphics Thread - 7/17/2016 1:05:32 PM   
ernieschwitz

 

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Interesting flags and national icons. I might just take them :)

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Post #: 178
RE: Gary's New Graphics Thread - 7/18/2016 6:07:25 PM   
Ormand


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Any chance you could be talked into Polish and Spanish (Nationalist and Republican) troops as well?

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Post #: 179
RE: Gary's New Graphics Thread - 7/18/2016 7:31:19 PM   
ernieschwitz

 

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Yeah, those would be great :)

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Post #: 180
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