Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[FIXED B587] Game crash

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [FIXED B587] Game crash Page: [1]
Login
Message << Older Topic   Newer Topic >>
[FIXED B587] Game crash - 10/31/2014 2:43:17 AM   
kritter

 

Posts: 329
Joined: 12/3/2007
Status: offline
I have put together a scenario so I could test some things out and I can not get it to run very long before it crashes. It starts to slow down and then CRASH. Please try it and let me know if there is something I am doing to make it happen. I renamed it a zip but it is an rar file.

Attachment (1)

< Message edited by Sunburn -- 11/1/2014 7:29:31 PM >
Post #: 1
RE: Game crash - 10/31/2014 9:57:21 AM   
goodwoodrw


Posts: 2656
Joined: 2/14/2005
Status: offline
G'day, I just ran your scenario I'm no expert, but it is very busy. I managed to run it for about an hour of game time before it crashed. The Pulse count is very high, never seen it that high ever.




Attachment (1)

< Message edited by BASB -- 10/31/2014 10:58:36 AM >


_____________________________

Formerly Goodwood


(in reply to kritter)
Post #: 2
RE: Game crash - 10/31/2014 5:25:48 PM   
kritter

 

Posts: 329
Joined: 12/3/2007
Status: offline
I do not know what that means. The Scenario does have a lot going on in it but I did not think it was that busy. Is this a bug or am I just doing something wrong? An hour of game time is about as long as I got it to work also. Any ideas would be helpful.

(in reply to kritter)
Post #: 3
RE: Game crash - 11/1/2014 12:14:33 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Sorry that happened but thanks for the file Kritter we'll take a look.

Pulse times are an indicators of performance and the higher the value the worse it is. I've very rarely seen one as high as in BASB's screenshot but it helps us know what to look for.

Thanks!

Mike

_____________________________


(in reply to kritter)
Post #: 4
RE: Game crash - 11/1/2014 6:29:11 PM   
Dimitris

 

Posts: 13075
Joined: 7/31/2005
Status: offline
Thanks for submitting this. There was a subtle flaw in the AoU-generation code in cases of extremely high-altitude detecting platforms (as in this case the US HEO/GEO SIGINT sats). Fixed in Build 587.

_____________________________


(in reply to mikmykWS)
Post #: 5
RE: Game crash - 11/6/2014 5:57:58 PM   
kritter

 

Posts: 329
Joined: 12/3/2007
Status: offline
Thanks can I get that build?

(in reply to Dimitris)
Post #: 6
RE: Game crash - 11/6/2014 6:05:20 PM   
Coiler12

 

Posts: 1175
Joined: 10/13/2013
Status: offline

quote:

ORIGINAL: kritter

Thanks can I get that build?


That build is a closed beta one.

(in reply to kritter)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [FIXED B587] Game crash Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.270