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RE: LSA Outstanding Bugs

 
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RE: LSA Outstanding Bugs - 1/7/2020 5:51:32 PM   
Kojusoki

 

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quote:

ORIGINAL: Steve McClaire

CCDrizzt,

You're absolutely correct. I was mistakenly looking at the wrong place in the code when I answered you originally -- I assumed you were quoting contiguous lines of the campaign.txt, and the data about reforming on depots and the distance is much father down the file than the recycle BGs setting. This is what happens when I'm trying to look through six different code bases from years ago.

Sorry about that. I will put this in the bug database to evaluate next time there's work scheduled on the old releases.

Steve


Hi All,
I am a bit confused how the game works with the latest patch - could you please clarify?
It is quite important to me know as I have disbanded German paras and I wonder wheter they will reform on my back or not.

(in reply to Steve McClaire)
Post #: 91
RE: LSA Outstanding Bugs - 1/8/2020 1:47:05 AM   
STIENER

 

Posts: 840
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
Kojusoki
from what I have seen playing stock LSA...when a german BG is disbanded...it depends on weather it had a VL to retreat off the map from....if it did then it will be back on the morning of the next day. if the german BG didn't have a VL to retreat off the map with then its permantley disbanded.

I don't think the latest patch had anything to do with that. its always been like that. im pretty sure.

(in reply to Kojusoki)
Post #: 92
RE: LSA Outstanding Bugs - 1/8/2020 8:34:14 PM   
Kojusoki

 

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thank you Steiner. They didnt have exit VL, so probably it is sorted now ;)

(in reply to STIENER)
Post #: 93
RE: LSA Outstanding Bugs - 4/2/2020 2:17:37 AM   
Tejszd

 

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Joined: 11/17/2007
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Created a custom Operation starting on Day 1 Turn 1 (1st daylight turn after Night) but when I play it there is a Night turn with no BG's.

On the positive the French BG is still Surprised and can't move on Turn 1. If you start on Turn 2 or later there is no Surprise.




Attachment (1)

(in reply to Kojusoki)
Post #: 94
RE: LSA Outstanding Bugs - 4/2/2020 2:24:24 AM   
Tejszd

 

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Enhancement Request: make Surprise a scenario setting per side so it is usable on any start date in a Campaign or Operation

Would like to create a Campaign starting on May 12 1940 at ~11:00 (turn 3) but would like the defenders to be Surprised/unable to move.

Night 00:30
1 = 05:00 - 08:00 actual sunrise 5:01
2 = 08:00 - 11:00
3 = 11:00 - 14:00
4 = 14:00 - 17:00
5 = 17:00 - 20:00 actual sunset 8:14

< Message edited by Tejszd -- 4/3/2020 8:51:58 PM >

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Post #: 95
RE: LSA Outstanding Bugs - 4/2/2020 2:18:06 PM   
SchnelleMeyer

 

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Meuse in LSA - Fantastic! - How far advanced is it currently Tejszd?
Any big issues left?

(in reply to Tejszd)
Post #: 96
RE: LSA Outstanding Bugs - 4/2/2020 8:09:42 PM   
STIENER

 

Posts: 840
Joined: 1/7/2001
From: Vancouver, Canada
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would love to see a meuse mod for LSA too. can you make it GR friendly too Tejszd?

(in reply to SchnelleMeyer)
Post #: 97
RE: LSA Outstanding Bugs - 4/3/2020 7:06:10 AM   
Tejszd

 

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Thank you for your interest SchnelleMeyer & STIENER!

I have moved discussion about the Meuse Mod out this support thread to the mod section; https://www.matrixgames.com/forums/tm.asp?m=4787400&mpage=1&key=�

(in reply to STIENER)
Post #: 98
RE: LSA Outstanding Bugs - 7/5/2020 3:05:39 AM   
Tejszd

 

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Any update on the ETA for the fix of the "Unit names flash rapidly" as the following was posted on Steam;

quote:


PipFromSlitherine [developer] 5 Jun @ 8:12am
This issue has been found and fixed. There should be an update shortly. Apologies for the hassles.

Cheers

Pip


Note: this also affects the latest TLD and WAR versions too

< Message edited by Tejszd -- 7/5/2020 3:06:52 AM >

(in reply to Tejszd)
Post #: 99
RE: LSA Outstanding Bugs - 7/6/2020 4:09:31 PM   
PipFromSlitherine

 

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Getting updates through the production process is a lot slower with everyone working remotely, so I don't believe these have been done yet.

Cheers

Pip


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(in reply to Tejszd)
Post #: 100
RE: LSA Outstanding Bugs - 7/30/2020 8:47:49 AM   
Astalon

 

Posts: 8
Joined: 7/29/2020
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quote:

ORIGINAL: PipFromSlitherine

Getting updates through the production process is a lot slower with everyone working remotely, so I don't believe these have been done yet.

Cheers

Pip



Letting you know that the latest update 6.00.01 crashes every time with the version I purchased from Matrix. I've gone back to 6.00.00 and that is still working fine. I'm using Windows 10.

(in reply to PipFromSlitherine)
Post #: 101
RE: LSA Outstanding Bugs - 7/30/2020 4:37:50 PM   
PipFromSlitherine

 

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What error report does it give? When does it crash?

Cheers

Pip


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(in reply to Astalon)
Post #: 102
RE: LSA Outstanding Bugs - 7/30/2020 7:10:59 PM   
Astalon

 

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Cannot remember the error report - sorry. However, it crashes very early - I cannot get as far as pressing anything on the screen that lists the options such as 'Play Game' and 'Boot Camp'.

(in reply to PipFromSlitherine)
Post #: 103
RE: LSA Outstanding Bugs - 9/13/2020 3:20:19 PM   
Tejszd

 

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quote:

ORIGINAL: PipFromSlitherine

Getting updates through the production process is a lot slower with everyone working remotely, so I don't believe these have been done yet.

Cheers

Pip




Its now been over 3 months since you said the flashing unit names issue was found and fixed. When is it going to be released?

(in reply to PipFromSlitherine)
Post #: 104
RE: LSA Outstanding Bugs - 10/7/2020 6:22:52 AM   
Tejszd

 

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Add another month waiting....

(in reply to Tejszd)
Post #: 105
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