From the LSA manual...
Battle Groups are disbanded whenever they are forced to leave a map, and can’t retreat, either
through loss of victory locations or from morale failure. A disbanded Battle Group becomes
unavailable for the reminder of a campaign or operation. However, some teams/units from a
disbanded Battle Group may be absorbed into nearby friendly Battle Groups as long as they are
under the same parent formation.
So this is conflicting with....
15.3 MORALE FAILURE
If a Battle Group is pushed off of a map, and there is an unoccupied, friendly map that it can
move to, the Battle Group will retreat to the available map. If the Battle Group is able to retreat
it is unable to move next turn as it regroups. If it cannot retreat, it is disbanded. If the Battle
Group was still in supply when it was disbanded, there is a 75% chance that each team makes
it back to be added to the Battle Group ‘s Forcepool.
From the CC5 manual. I only paste this because I assume there's existing code that made it from CC5 to LSA.
If a Battle Group voluntarily disbands while it is out of supply, it loses all of its vehicles,
and 50% of its infantry units are captured before they return to the group’s supply depot.
If an unsupplied Battle Group is forced to disband involuntarily, because it is forced off a
map, it loses all of its vehicles, then 75% of its infantry units are captured. This can be a
The disband penalties of out of supply units in CC5 never applied, bugged. Disbanding has always been a mystery in Close Combat. Disbanding either doesn't work, partly works, and there's no easy way to verify the percentages when it does work. LSA further mystifies it within section 17.8 by using the words "some," "may" and "nearby." Something for the future to iron out...
< Message edited by mooxe -- 3/31/2016 10:26:42 PM >