From: Houston, TX
Turn 1, Round 6:
This turn, the Main Body battleships need to move into range or lose MPs. Hopefully, the British battlecruisers have been sufficiently weakened. The battleships moved forward one or two hexes each, triggering interdiction in the process. Note that many British ships have been sunk (including one of the battlecruisers) as a result and the battleships took light damage. This is where one of the new naval features shines: The risk of interdiction goes down the greater the Target Value in range of the interdicting vessels. That prevents every defending ship interdicting every single moving ship, and prevents capitol ships from squandering their ammo on inconsequential ships when under threat from more consequential ones.
The same bombardments are again set up by the battlecruiser squadron, except for the light cruisers, since their targets have been sunk during the interdiction action. They are targeting a different stack of light cruisers, instead.