This is a general question on the best orders in order to intercept an enemy fleet. Hypothetical situation, two SAG are located near each other, lets say 5 hexes apart, both are spotted.
First the route of the enemy fleet has to be predicted.
So for the intercepting fleet, lets say full speed, retirement on, max reaction range and set it on the expected route of the enemy fleet. The problem with this approach is that if an interception doesn't occur, the fleet may end up heading back home? Or is the idea to set enough way points that this doesn't occur?
Or do you use patrol zones? What do people find works best?
Its actually not a very hypothetical situation, I am hunting a SAG from my enemy in my PBEM, endy. :-D He was hoping to raid some cargo/tankers from Cape Town to Perth, he ran into a Cruiser SAG instead and the hunter has become the hunted. The chase has been going on for about 3/4 turns now. Mid Indian Ocean.
< Message edited by BattleMoose -- 9/11/2014 5:15:47 AM >