From: Winnipeg, MB
Thanks for your support! And, advice. I take it CVs are kinda important in this game? ;>
December 8, 1941
No disasters. Landings at Tarawa and a large invasion TF off of San Fernando, PI. The San Fernando invasion TF has 37 xAKs. Does that suggest a larger-than-average focus on the PI? That seems like a lot of ships.
Malaya: I had moved SAGs off Mersing to meet what appeared to be an invasion TF headed that way. This TF has now met up with 3 others and is 4 hexes directly east of Mersing.
Among the ships reported sighted in these TFs are 3 CAs, some DDs, and a bunch of transports, but that can’t be right for such an important landing. More big ships must be included. I assume the CV Kaga (which has been active nearby) might be in one of those 4 FTs (misidentified as a CA) or is lurking around nearby. The whole area is heavily searched (night and day) so the information I have is about as good as is possible.
I have 4 CL, 7 DD, and PoW and Repulse between these TFs and Mersing. None has experienced any battle damage. I guess the best grouping of these ships would be two TFs: (1) a TF with the 4 CL and 3DD along with (2) a TF with PoW, Repulse, and 4 DD. I want to have a battle during daylight and so the tentative plan is to set the PoW TF to “remain on station” at Mersing (so implicit 0 reaction distance, right?) and the CL TF set to patrol Mersing and with a reaction distance of 1.
Ideally, early in the morning the CLs react east and engage some of the invading ships, the ships protecting the invasion TF expend ammo and, I hope, get side tracked or otherwise discombobulated. Then later in the day the PoW TF does battle just offshore Mersing. The Japanese will be defeated and Singapore is allowed to survive for a couple of weeks longer! Or, more likely, the PoW, Repulse, and 3 CLs are heavily damaged if not sunk but a couple of J BBs and CAs are heavily dented and must spend time in the garage getting new fenders and other body work. Something between these two outcomes would be nice.
I’ll set all local fighters to LRCAP over the PoW TF and have all available torpedo bombers set to navel attack. Minelayers are headed to Mersing, but unfortunately Kates from the Kaga sunk the CM heading that way.
Is the above a reasonable plan of action?
Re: the Force Z react: - setting "remain on station" simply means it is not to return to port immediately. The "React distance" setting overrides the "Remain On Station". The other thing that overrides R-O-S is the threat tolerance. If it is normal and there is too high a threat of air strikes or enemy SCTFs, the TF will return to port. Change threat tolerance to "Absolute" if doing what you order is critical.
You were lucky with the air attack on Force Z - the AA is usually not enough to hold off the Nells and Betties - the CAP did that. He will add escorting fighters next time and your ships will be in trouble. He is also likely to move carriers to block your retreat to the south.
You may have been fooled by the movement algorithm that made it look like those TFs were headed to Mersing. Because of the way the hexes are laid out, horizontal and diagonal movement can be in a straight line but vertical movement requires the TF to zig-zag. So the algorithm always starts with the vertical movement first, and when it reaches a point where the rest of the path to target is direct horizontal or diagonal it switches to that. TFs coming out of Hainan or Formosa would zig-zag at an angle toward Mersing until they got on the line horizontal to their real target - Kuantan.
No - major error here! The part in bold is wrong per both several developer posts and experience. Remain on Station overrides any React distance setting. Using Remain on Station makes the React setting meaningless.
If you want a TF to hang around at a particular hex and have a React setting, use Patrol and set it for just that hex.
Dang! Just when I thought I had that part figured out! Thanks for straightening me out witpqs! I must have seen react happen with patrolling ships and assumed they were just set to remain on station. So many details .... so few brain cells.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth