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1.9.5.6: Energy Collectors not being added as per description

 
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1.9.5.6: Energy Collectors not being added as per descr... - 9/4/2014 2:15:14 AM   
spiralaxis

 

Posts: 43
Joined: 6/11/2014
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Just a crosspost from the Modding forum.

So, back to Energy Collectors. Contrary to what it says in the file intro it does not appear that the system is adding energy collectors. There's definitely room for them on all the stations -- it's just not doing it. I'll crosspost it to bug reports.

============================================================
'Distant Worlds Design Template - 1.9.0.0

'Specify amounts of each component type below. The amount should be a whole number greater than or equal to zero, and should be placed immediately after the semi-colon.
'Note that it is not necessary to specify Command Center, Life Support or Hab Module components. A sufficient number of each of these components will automatically be added to all designs.
'Also note that while Reactors and Energy Collectors can be specified here, an adequate amount of these components will always be added to meet the energy needs of the design.
'Also, for ships you do not need to specify a HyperDrive - a single hyperdrive will always automatically be added to ship design templates.

'Gas Mining Station ship type

AreaShieldRecharge ;0
Armor ;5
AssaultPod ;0
CargoBay ;20
ColonizationModule ;0
CombatTargettingSystem ;1
CommerceCenter ;1
ConstructionYard ;0
CountermeasuresSystem ;1
DamageControl ;1
DockingBay ;4
EnergyCollector ;1
EnergyManufacturingPlant ;0
EnergyResearchLab ;0
EnergyToFuelConverter ;0
Engine ;0
FighterBay ;0
FleetCountermeasuresSystem ;0
FleetTargettingSystem ;0
FuelCell ;2
GasExtractor ;2
GravityWellProjector ;0
HighTechManufacturingPlant ;0
HighTechResearchLab ;0
HyperDeny ;0
IonCannon ;0
IonDefense ;1
IonPulse ;0
LongRangeScanner ;0
LuxuryResourceExtractor ;3
MedicalCenter ;0
MiningEngine ;0
PassengerCompartment ;0
PointDefense ;2
ProximityArray ;0
Reactor ;1
RecreationCenter ;0
ResourceProfileSensor ;0
ScannerJammer ;0
Shields ;5
StealthCloak ;0
TraceScanner ;0
TroopCompartment ;0
VectoringEngine ;0
WeaponArea ;0
WeaponBeam ;0
WeaponBombard ;0
WeaponMissile ;0
WeaponPhaser ;0
WeaponRailGun ;0
WeaponsManufacturingPlant ;0
WeaponsResearchLab ;0
WeaponSuperBeam ;0
WeaponTorpedo ;0
WeaponTractorBeam ;0
WeaponGravitonBeam ;2
WeaponAreaGravity ;1
===========================================

< Message edited by spiralaxis -- 9/4/2014 3:17:39 AM >
Post #: 1
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