Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out Energy Collectors not being added as per description

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Energy Collectors not being added as per description Page: [1]
Message << Older Topic   Newer Topic >> Energy Collectors not being added as per descr... - 9/4/2014 2:15:14 AM   


Posts: 43
Joined: 6/11/2014
Status: offline
Just a crosspost from the Modding forum.

So, back to Energy Collectors. Contrary to what it says in the file intro it does not appear that the system is adding energy collectors. There's definitely room for them on all the stations -- it's just not doing it. I'll crosspost it to bug reports.

'Distant Worlds Design Template -

'Specify amounts of each component type below. The amount should be a whole number greater than or equal to zero, and should be placed immediately after the semi-colon.
'Note that it is not necessary to specify Command Center, Life Support or Hab Module components. A sufficient number of each of these components will automatically be added to all designs.
'Also note that while Reactors and Energy Collectors can be specified here, an adequate amount of these components will always be added to meet the energy needs of the design.
'Also, for ships you do not need to specify a HyperDrive - a single hyperdrive will always automatically be added to ship design templates.

'Gas Mining Station ship type

AreaShieldRecharge ;0
Armor ;5
AssaultPod ;0
CargoBay ;20
ColonizationModule ;0
CombatTargettingSystem ;1
CommerceCenter ;1
ConstructionYard ;0
CountermeasuresSystem ;1
DamageControl ;1
DockingBay ;4
EnergyCollector ;1
EnergyManufacturingPlant ;0
EnergyResearchLab ;0
EnergyToFuelConverter ;0
Engine ;0
FighterBay ;0
FleetCountermeasuresSystem ;0
FleetTargettingSystem ;0
FuelCell ;2
GasExtractor ;2
GravityWellProjector ;0
HighTechManufacturingPlant ;0
HighTechResearchLab ;0
HyperDeny ;0
IonCannon ;0
IonDefense ;1
IonPulse ;0
LongRangeScanner ;0
LuxuryResourceExtractor ;3
MedicalCenter ;0
MiningEngine ;0
PassengerCompartment ;0
PointDefense ;2
ProximityArray ;0
Reactor ;1
RecreationCenter ;0
ResourceProfileSensor ;0
ScannerJammer ;0
Shields ;5
StealthCloak ;0
TraceScanner ;0
TroopCompartment ;0
VectoringEngine ;0
WeaponArea ;0
WeaponBeam ;0
WeaponBombard ;0
WeaponMissile ;0
WeaponPhaser ;0
WeaponRailGun ;0
WeaponsManufacturingPlant ;0
WeaponsResearchLab ;0
WeaponSuperBeam ;0
WeaponTorpedo ;0
WeaponTractorBeam ;0
WeaponGravitonBeam ;2
WeaponAreaGravity ;1

< Message edited by spiralaxis -- 9/4/2014 3:17:39 AM >
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Energy Collectors not being added as per description Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI