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Bridging Large Bodies of Water

 
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Bridging Large Bodies of Water - 8/31/2014 5:22:42 AM   
IronMikeGolf

 

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I've figured out a way to do this.

Start by building a bridge segment on the near side.




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RE: Bridging Large Bodies of Water - 8/31/2014 5:24:47 AM   
IronMikeGolf

 

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Once the bridge segment is built, give the unit a movement order with just one waypoint. If the body of water has no bridges across it at this point, you need to set the waypoint on the near side.




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RE: Bridging Large Bodies of Water - 8/31/2014 5:26:01 AM   
IronMikeGolf

 

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Once the move order is committed, move the waypoint into the hex your just-built bridge segment leads to.






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< Message edited by Iron Mike Golf -- 8/31/2014 6:27:47 AM >


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RE: Bridging Large Bodies of Water - 8/31/2014 5:32:14 AM   
IronMikeGolf

 

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Once the move is completed, build another bridge segment.




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RE: Bridging Large Bodies of Water - 8/31/2014 5:33:44 AM   
IronMikeGolf

 

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Continue doing this until you lay a bridge segment that gets you to the far side.




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RE: Bridging Large Bodies of Water - 8/31/2014 5:35:16 AM   
IronMikeGolf

 

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Once you do that, you have a functioning (and long) bridge.




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RE: Bridging Large Bodies of Water - 8/31/2014 5:35:49 AM   
IronMikeGolf

 

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quote:

ORIGINAL: Iron Mike Golf

Once you do that, you have a functioning (and long) bridge.





Here endeth the lesson.


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RE: Bridging Large Bodies of Water - 9/1/2014 5:57:02 PM   
Mad Russian


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+1

Good Hunting.

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RE: Bridging Large Bodies of Water - 9/1/2014 10:05:40 PM   
IronMikeGolf

 

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I don't know if this was possible on pre-2.05 versions.

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