From: Victoria, Canada
Try a ship design with all long range weapons (or mostly so) and set it in design screen to standoff, standoff.
These ships will constantly maneuver to try to get distance between themselves and the enemy target. This will usually be very beneficial in a fleet battle, as it draws the enemy out of their tight defensive clusters and opens up the battle. I've seen great success with it, and it is also a much better way to deal with annoying pests like space scorpions.
But the long and the short of it, if you want a real fleet battle experience, with tactics, you have to manually maneuver the ships yourself.
Like coming in to a heavy defended system. Do NOT just order your fleet to jump in on the enemy, they will come in all scattered, right on top of the defenses , and get picked to pieces.
Have smaller fleets, task forces I call them, hop in to different locations, like near a nearby gas giant. Have some fleets hit mining stations in the system to draw off the defenders.
Have a smash fleet ready to go in against the starbase.
Maneuver your ships by ordering groups to specific points, just in their weapons range, and concentrate fire.
It's micro-management hell, but hey, nobody ever said being a Star Lord was going to be easy ;)
< Message edited by Antarian -- 8/26/2014 7:19:19 AM >
"If there are gods, they do not care, and justice always goes to the strong. But remember this: All that is done before the naked stars is remembered" Klingon proverb.