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DW Universe is not as moddable as it was advertised!

 
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DW Universe is not as moddable as it was advertised! - 8/20/2014 8:03:43 PM   
TeurisKador

 

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Joined: 8/20/2014
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It seems DW Universe is not as moddable as it was advertised, since it is not even possible to change weapon properties. By that I mean I want phasers to have 50% chance to bypass shields(which is more realistic), but that is not possible and so is very frustrating. Although, I thought that instead I could just put Type=RailGun and have a phaser graphic effect, but NO it is not possible as well...great moddability...

Could somebody fix this in the next patch? I do not want to believe that buying DW Universe was an utter waste of money.

Thank you for your understanding.

< Message edited by TeurisKador -- 8/20/2014 9:04:50 PM >
Post #: 1
RE: DW Universe is not as moddable as it was advertised! - 8/21/2014 11:07:10 AM   
Icemania


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From: Australia
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To be fair to Matrix, while there are certainly limitations, and I was underwhelmed by what was moddable before Universe release, in some respects it's a lot more moddable than I expected. The ability to mod the AI was not advertised at all, yet due to changes in patches, and changes that were possible already, I've developed an AI Improvement Mod. With Phasers, while I agree with your point that we can't mod the bypass shields effect and that would be cool, note we can change the damage and range.

(in reply to TeurisKador)
Post #: 2
RE: DW Universe is not as moddable as it was advertised! - 8/21/2014 1:54:11 PM   
TeurisKador

 

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Joined: 8/20/2014
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quote:

ORIGINAL: Icemania

To be fair to Matrix, while there are certainly limitations, and I was underwhelmed by what was moddable before Universe release, in some respects it's a lot more moddable than I expected. The ability to mod the AI was not advertised at all, yet due to changes in patches, and changes that were possible already, I've developed an AI Improvement Mod. With Phasers, while I agree with your point that we can't mod the bypass shields effect and that would be cool, note we can change the damage and range.



That's the point, we can indeed change the damage and range and pretty much everything in the components.txt file, but cannot change component features such as bypass shields or targeting bonus. I really don't understand why they decided to not include it.


< Message edited by TeurisKador -- 8/21/2014 10:19:39 PM >

(in reply to Icemania)
Post #: 3
RE: DW Universe is not as moddable as it was advertised! - 8/22/2014 2:45:17 PM   
Erik Rutins

 

Posts: 34454
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From: Vermont, USA
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Hi TeurisKador,

Actually, we delivered everything that was advertised and have added on more features since release.

With that said, we'll add these special weapon attributes to the wish list for moddability. I'll try to get them into a future update.

Regards,

- Erik


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to TeurisKador)
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RE: DW Universe is not as moddable as it was advertised! - 8/22/2014 3:23:08 PM   
Francoy


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Joined: 3/10/2005
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Would it be possible to have more control over the way the derelict ships (found in graveyards),
appears in the game.
I found them overpowered, as it change the balance of the game too much.

thanks.


< Message edited by Francoy -- 8/22/2014 4:24:26 PM >

(in reply to Erik Rutins)
Post #: 5
RE: DW Universe is not as moddable as it was advertised! - 8/22/2014 4:30:01 PM   
TeurisKador

 

Posts: 9
Joined: 8/20/2014
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quote:

ORIGINAL: Erik Rutins

Hi TeurisKador,

Actually, we delivered everything that was advertised and have added on more features since release.

With that said, we'll add these special weapon attributes to the wish list for moddability. I'll try to get them into a future update.

Regards,

- Erik



Thank you very much Erik. Sorry for the unfair criticisms aimed at DW Universe.

(in reply to Erik Rutins)
Post #: 6
RE: DW Universe is not as moddable as it was advertised! - 8/28/2014 9:03:34 PM   
lurchi


Posts: 319
Joined: 6/10/2014
From: LV-223
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi TeurisKador,

Actually, we delivered everything that was advertised and have added on more features since release.


You do a really great job.

quote:

ORIGINAL: Erik Rutins

With that said, we'll add these special weapon attributes to the wish list for moddability. I'll try to get them into a future update.



Bonus/malus modding? Huzzah!

(in reply to Erik Rutins)
Post #: 7
RE: DW Universe is not as moddable as it was advertised! - 8/28/2014 9:38:16 PM   
Jethro420

 

Posts: 41
Joined: 7/14/2014
Status: offline

quote:

ORIGINAL: Francoy

Would it be possible to have more control over the way the derelict ships (found in graveyards),
appears in the game.
I found them overpowered, as it change the balance of the game too much.

thanks.



Agreed!

(in reply to Francoy)
Post #: 8
RE: DW Universe is not as moddable as it was advertised! - 9/10/2014 10:01:09 PM   
NephilimNexus

 

Posts: 194
Joined: 9/2/2014
Status: offline
Can traits be modded? No.

Can the functions of Facilities and Wonders be modded? Not really - they can only be swapped for other functions found in already existing facilities and wonders.

Can Pirate play-style modifiers be changed in any way? No.

Yes, a lot of things can be modded, but there is an even longer list of things that can not.

(in reply to Jethro420)
Post #: 9
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